Inspired Entertainment Inc當前公司基本面數據相對穩定,最新ESG揭露屬於行業領先水平。增長潛力很大。當前估值合理,在軟體與IT服務行業排名119/482位。機構持股佔比非常高,近一月多位分析師給出公司評級為買入。最高目標價為14.00。中期看,股價處於平穩狀態。近一個月,市場表現較差,但公司基本面和技術面得分較高。目前股價在壓力位和支撐位之間,可以做區間波段操作。
Inspired Entertainment Inc評分
相關信息
行業排名
119 / 482
全市場排名
215 / 4521
所屬行業
軟體與IT服務
壓力支撐
由於公司未披露,未能獲取相關數據
多維評測
本期評分
上期評分
公司輿情
過去24小時
熱度
過冷
過熱
中性
Inspired Entertainment Inc亮點
亮點風險
Inspired Entertainment, Inc. is a business-to-business provider of gaming content, technology, hardware, and services. The Company offers a portfolio of content, technology, hardware and services for regulated gaming, betting and lottery operators across land-based and mobile channels around the world. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls and high street adult gaming centers. Its Virtual Sports segment designs, develops, markets, and distributes games that create an always-on sports wagering experience in betting shops and other locations and online. Its Interactive segment uses interactive-only content as well as offerings from its Gaming and Virtual Sports segments to create games that are hosted on remote gaming servers. It operates in approximately 35 jurisdictions, supplying gaming systems with associated terminals and content for approximately 75,000 gaming machines.
Inspired Entertainment, Inc. is a business-to-business provider of gaming content, technology, hardware, and services. The Company offers a portfolio of content, technology, hardware and services for regulated gaming, betting and lottery operators across land-based and mobile channels around the world. Its Gaming segment supplies gaming terminals as well as gaming software and games for the terminals provided to betting offices, casinos, gaming halls and high street adult gaming centers. Its Virtual Sports segment designs, develops, markets, and distributes games that create an always-on sports wagering experience in betting shops and other locations and online. Its Interactive segment uses interactive-only content as well as offerings from its Gaming and Virtual Sports segments to create games that are hosted on remote gaming servers. It operates in approximately 35 jurisdictions, supplying gaming systems with associated terminals and content for approximately 75,000 gaming machines.