Brag House Holdings Inc의 펀더멘털은 비교적 약한 상태이며, 성장 잠재력은 높습니다.기업의 밸류에이션은 적정하게 평가된 것으로 간주되며, 소프트웨어 및 IT 서비스 산업에서 483개 중 247위 랭킹.기관 보유 비율은 매우 높은.지난 한 달 동안 여러 애널리스트가 해당 기업을 (으)로 평가했으며, 최고 목표 가격은 2.00입니다.중기적으로 주가는 하락 추세일 것으로 예상됩니다.지난 한 달간 주식 시장에서 부진한 성과를 거두었지만, 기업의 기술적 지표는 탄탄합니다.주가는 지지선과 저항선 사이에서 횡보하고 있으며, 범위 매매 기반의 스윙 트레이딩에 적합한 상황입니다.
TBH 점수
관련 정보
산업 순위
247 / 483
전체 순위
452 / 4529
산업
소프트웨어 및 IT 서비스
저항선 & 지지선
기업이 아직 관련 데이터를 공개하지 않았습니다.
레이더 차트
현재 가격
과거
미디어 보도
최근 24 시간
보도 수준
매우 낮은
매우 높은
중립
TBH 주요 내용
강점위험 요소
Brag House Holdings, Inc. is a vertically integrated social network for college esports. The Company’s platform focuses on building a centralized esports experience for non-professional college gamers and their fans, by allowing college students to compete against one another, support their favorite gamers and teams and win prizes. Its approach combines gamer recruitment, facilitation of community engagement and content creation, live-stream production and tournament host activities. By facilitating the creation and publication of all content on its platform, it offers a one-stop interface and control all aspects of the user experience, from community building to gamified engagement, to hosting and producing tournaments. It provides white-labeled tournament planning, marketing, gamer recruiting and onboarding services to its sponsor partners. It performs all publicity and marketing for the tournament and host its production, including the streaming and live broadcast of the tournament.
Brag House Holdings, Inc. is a vertically integrated social network for college esports. The Company’s platform focuses on building a centralized esports experience for non-professional college gamers and their fans, by allowing college students to compete against one another, support their favorite gamers and teams and win prizes. Its approach combines gamer recruitment, facilitation of community engagement and content creation, live-stream production and tournament host activities. By facilitating the creation and publication of all content on its platform, it offers a one-stop interface and control all aspects of the user experience, from community building to gamified engagement, to hosting and producing tournaments. It provides white-labeled tournament planning, marketing, gamer recruiting and onboarding services to its sponsor partners. It performs all publicity and marketing for the tournament and host its production, including the streaming and live broadcast of the tournament.