회사의 펀더멘털은 비교적 약한한 편입니다. 회사의 밸류에이션은 적정하게 평가된으로 간주됩니다. 기관의 인지도는 매우 높은입니다. 지난 30일 동안 여러 애널리스트들이 이 회사를 매수로 평가했습니다. 주식시장에서 부진한 성과에도 불구하고, 회사는 강한 기술적 지표를 보이고 있습니다. 주가는 지지선과 저항선 사이에서 횡보하고 있으며, 범위 매매 기반의 스윙 트레이딩에 적합한 상황입니다.
주식 점수
관련 정보
산업 순위
191 / 470
전체 순위
315 / 4720
산업
소프트웨어 및 IT 서비스
저항선 & 지지선
데이터 없음
레이더 차트
현재 가격
과거
분석가 목표가
2
명의 분석가를 기준으로
매수
현재 등급
15.000
목표 가격
+309.84%
상승 여력
면책 조항: 애널리스트 평가 및 목표 주가는 정보 제공을 위한 목적으로 LSEG에서 제공되며, 투자 조언으로 간주되지 않습니다.
기업 하이라이트
강점위험 요소
Super League Enterprise, Inc. is a creator and publisher of content experiences and media solutions across the immersive digital platforms. The Company’s solutions provide incomparable access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn and create. It is an end-to-end activation partner for dozens of global brands. The Company is an operating system for the 3D Web, offering a complete range of development, distribution, monetization and optimization capabilities designed to engage users through dynamic, energized programs. The Company offers innovative advertising, including immersive game world and experience publishing and in-game media products; direct to consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology through the production and distribution of its own, advertiser and third-party content.
Super League Enterprise, Inc. is a creator and publisher of content experiences and media solutions across the immersive digital platforms. The Company’s solutions provide incomparable access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn and create. It is an end-to-end activation partner for dozens of global brands. The Company is an operating system for the 3D Web, offering a complete range of development, distribution, monetization and optimization capabilities designed to engage users through dynamic, energized programs. The Company offers innovative advertising, including immersive game world and experience publishing and in-game media products; direct to consumer offers, including in-game items, e-commerce, game passes and ticketing and digital collectibles, and content and technology through the production and distribution of its own, advertiser and third-party content.