슈퍼리그(SLE) 2026년 2분기 실적발표 콘퍼런스 콜: 파이프라인 확장에 따른 마진 개선
슈퍼리그는 2026년 2분기 총매출이 전년 동기 및 전분기 대비 정체된 약 300만 달러를 기록했다고 밝혔다. 월드컵 지출, 관세 불확실성, 지정학적 사건 및 로블록스 정책 변화가 광고 예산에 영향을 미쳤으나, 순매출은 전분기 대비 16% 증가한 약 124만 달러, 매출총이익률은 41%로 개선됐다. 조정 EBITDA 손실은 전년 동기 대비 약 20% 축소된 약 170만 달러를 기록했다. 경영진은 2026년 4분기 조정 EBITDA 흑자 달성을 목표로 하고 있으며, 비용 규율을 유지하면서 확대된 상업 파이프라인을 매출로 전환하는 데 집중할 전망이다.
핵심 요약
- 총매출은 약 300만 달러로, 월드컵 지출, 관세 불확실성, 지정학적 사건 및 로블록스 정책 변화로 인해 광고 예산이 압박을 받으면서 전년 동기 대비 및 전분기 대비 모두 사실상 제자리걸음을 보였습니다.
- 순매출은 전분기 대비 16% 증가하여 약 124만 달러를 기록한 반면, 매출총이익률은 41%로, 2026년 1분기 36%에서 개선되었습니다.
- 조정 EBITDA 손실은 전년 동기 대비 약 20% 축소되어 약 170만 달러를 기록했으며, 이는 전년 동기 약 210만 달러 대비 개선된 수치입니다.
- 판매자당 가중 파이프라인은 2분기 말 기준 약 280만 달러로 증가해, 1분기 실적 발표 당시의 약 178만 달러에서 늘어났습니다.
- 슈퍼리그(Super League)는 전체 비용 기준을 늘리지 않고 미스핏츠 애즈(Misfits Ads) 자산을 통합했습니다. 현재 인원은 인수 전 수준 이하를 유지하고 있습니다.
- 경영진은 2026년 4분기 조정 EBITDA 흑자 달성 목표에 계속 집중하고 있으며, 이는 주로 비용 규율을 유지하면서 확대된 상업 파이프라인을 매출로 전환하는 것에 달려 있습니다.
주요 재무 데이터
| 지표 | 2026년 2분기 | 비교 |
|---|---|---|
| 총매출 | 약 300만 달러 | 전년 동기 및 전분기 대비 사실상 변동 없음 |
| 순매출 | 약 124만 달러 | 2026년 1분기 108만 달러에서 16% 증가 |
| 매출총이익률 | 41% | 2026년 1분기 36%에서 상승 |
| 조정 EBITDA | 약 (170)만 달러 | 손실 폭이 전년 동기 약 (210)만 달러에서 약 20% 개선됨 |
| 현금 및 투자자산 | 약 670만 달러 | 2025년 6월 30일 기준 약 47만 5,000달러에서 증가 |
| 판매자당 가중 파이프라인 | 약 280만 달러 | 1분기 업데이트 당시 약 178만 달러에서 증가 |
사업 및 영업 실적
슈퍼리그는 청구 가능한 고객 작업에 투입되는 실행 팀의 역량 비중을 1분기 대비 약 30% 늘렸습니다. 경영진은 이러한 개선이 기존 자원을 수익 창출 활동에 배치하기 위한 노력을 반영한다고 설명했습니다.
회사는 지난 5월 미스핏츠 애즈 자산 인수를 완료했습니다. 미스핏츠는 프로그래매틱 광고, 턴키 미디어 역량 및 기존 기회 파이프라인을 추가했습니다. 경영진에 따르면 이러한 서비스는 일반적으로 운영 노력이 덜 들고 더 높은 마진을 제공합니다.
슈퍼리그는 또한 프로그래매틱 구매나 매니지드 서비스를 통해 어린이에게 안전한 게임 미디어에 접근할 수 있는 청소년 및 패밀리 마켓플레이스를 출범했습니다. 경영진은 프로그래매틱 인벤토리가 더 예측 가능한 매출 흐름을 창출할 것으로 기대하면서도, 이것이 구독형 반복 매출로 간주되어서는 안 된다고 명확히 밝혔습니다.
이 기간 동안 상업 활동이 강화되었습니다. 슈퍼리그는 2분기 및 현재까지 3분기 동안 6개의 신규 고객사를 확보했습니다. 이 가운데는 최초의 포트나이트 프로그램을 위한 닷지가 포함되어 있습니다. 계약을 갱신한 고객사로는 미국골프협회(USGA), 로지텍, 고고 스퀴즈, 리걸 시네마 등이 있습니다.
회사는 앤서니 알렉산더(Anthony Alexander) 신임 매출 담당 수석부사장 지휘 하에 매출 조직을 개편하고 로스앤젤레스, 뉴욕, 시카고에 판매 인력을 추가했습니다. 경영진은 이러한 투자가 비용 구조를 거의 일정하게 유지하면서 이루어졌다고 밝혔습니다.
슈퍼리그는 커넥티드 TV, 모바일, PC, 콘솔, 웹, 로블록스, 유튜브, 틱톡, 디스코드, 크리에이터 플랫폼을 아우르는 크로스 채널 솔루션으로 자사 서비스를 포지셔닝하고 있습니다. 경영진에 따르면 커넥티드 TV 게임 애플리케이션 인벤토리는 미국 1억 가구에서 이용할 수 있습니다.
2분기 동안 재무상태표가 더욱 단순화되었습니다. 지난해 부채를 상환한 데 이어 슈퍼리그는 더 이상 잔여 우선주를 보유하고 있지 않습니다. 경영진은 기존 유동성으로 당분간 영업 자금을 충당할 수 있으며, 영업 사업을 지원하기 위해 추가 자금을 조달할 것으로 예상하지 않는다고 말했습니다.
경영진 가이던스
경영진은 2026년 4분기 조정 EBITDA 흑자 달성 목표를 재확인했습니다. 이를 달성하는 경로는 주로 더 확대된 영업 파이프라인의 매출 전환, 매출 품질 및 마진 개선, 그리고 현재의 비용 구조 유지에 달려 있습니다.
회사는 기존 팀과 인프라가 대폭적인 비용 증가 없이도 필요한 매출 성장을 지원할 수 있다고 믿고 있습니다. 경영진은 운영 비용이 필요한 기준선에 가깝다고 설명했지만, 더 많은 직원 역량을 청구 가능한 활동으로 전환함으로써 추가적인 효율성을 얻을 수 있다고 언급했습니다.
2026년 남은 기간 동안 슈퍼리그는 파이프라인 전환, 마진 개선, 비용 규율, 미스핏츠 애즈 역량의 추가 활용을 최우선 과제로 삼을 것입니다. 회사는 디지털 자산 기회도 계속 평가하고 있지만, 접근 방식은 신중하고 규율 있게 유지되고 있다고 밝혔습니다.
리스크 및 관전 포인트
- 매출은 정체된 상태를 유지했으며, 경영진은 상업적 모멘텀이 아직 지속적인 매출(top-line) 성장으로 이어지지 못했음을 인정했습니다.
- 광고 수요는 월드컵 관련 지출, 관세 불확실성, 이란 전쟁을 포함한 지정학적 사건, 일부 브랜드 활성화에 영향을 미치는 로블록스 정책의 변화 등에 영향을 받았습니다.
- 4분기 수익성 목표는 업그레이드된 영업 및 전략 팀을 통해 늘어나는 파이프라인을 실질적인 매출로 전환하는 데 크게 의존하고 있습니다.
- 프로그래매틱 광고가 매출 예측 가능성을 높여줄 수는 있지만, 경영진은 이것이 계약 기반의 구독 매출과 동일하지는 않다고 강조했습니다.
애널리스트 Q&A 하이라이트
경영진은 판매자당 가중 파이프라인 증가의 원인으로 새로운 영업 리더십, 광범위해진 제품 포트폴리오, 미스핏츠 인수 거래를 통해 승계된 기회 등 세 가지 요인을 꼽았습니다.
4분기 조정 EBITDA 목표와 관련해 경영진은 추가적인 비용 절감이 주요 동인이 아니라고 밝혔습니다. 핵심 요구사항은 기존 비용 기반을 대부분 안정적으로 유지하면서 확대된 기회 세트를 매출로 전환하는 것입니다.
프로그래매틱 광고에 대해 경영진은 인벤토리를 매일 구매하고 예산을 조정할 수 있어 장기간이 소요되는 제안요청서(RFP) 프로세스에 대한 의존도를 줄일 수 있다고 말했습니다. 효과적인 캠페인은 고객 미디어 지출의 정기적인 일부가 되어 더 예측 가능한 매출을 지원할 수 있습니다.
경영진은 또한 슈퍼리그가 단일 제품 판매 방식에서 벗어나고 있다고 밝혔습니다. 각 광고주의 목표에 따라 모바일, 로블록스, 커넥티드 TV, 웹 게임, 유튜브 인플루언서 등의 채널을 결합한 오디언스 기반 캠페인을 점차 더 많이 기획하고 있습니다.
실적 발표 전화회의 전문
전체 실적 발표 컨퍼런스 콜 녹취록
경영진 발표
Operator
Greetings, and welcome to Super League's Second Quarter 2026 Conference Call. Please note, this conference is being recorded.
Before we begin, I'd like to caution listeners that comments made by management during this call may include forward-looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties, and actual results could differ from those projected in any forward-looking statements due to numerous factors. For a description of these factors -- for a description of these risks and uncertainties, please see Super League's financial statements and MD&A for the second quarter 2026 ended June 30, 2026, available on EDGAR. Important qualifications regarding forward-looking statements are also contained in Super League's earnings release distributed earlier this morning, also available on EDGAR.
Furthermore, the content of this conference call contains time-sensitive information accurate only as of today, August 14, 2026. Super League undertakes no obligation to revise or otherwise update any statements to reflect events or circumstances after the date of this call.
I would now like to turn the conference call over to Matt Edelman, President and Chief Executive Officer. Matt, please go ahead.
Matthew Edelman
Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the second quarter of 2026, along with our perspective on the progress we continue to make across Super League's media and advertising business.
As we entered this year, we said 2026 would be about execution. Our second quarter results reflect continued progress against that priority even as the broader advertising environment presented several challenges during the period.
Gross revenue was approximately $3 million, essentially flat both year-over-year and sequentially and generally in line with analyst expectations. While we are not satisfied with flat revenue, we believe the stability of our top line demonstrates resilience in a quarter when advertising budgets and brand priorities were affected by several macro factors, including significant spending around the World Cup, uncertainty surrounding tariffs and geopolitical events such as the Iran war, as well as evolving Roblox policies affecting certain brand activations. More importantly, we continue to make progress beneath the top line, in areas critical to the health and scalability of the business.
Net revenue increased 16% sequentially to approximately $1.24 million from $1.08 million in the first quarter, despite gross revenue remaining essentially flat. Gross margin improved to 41%, up from 36% in Q1. Adjusted EBITDA improved approximately 20% year-over-year to a loss of approximately $1.7 million, compared with a loss of approximately $2.1 million in the prior year quarter. On a sequential basis, our pro forma cash basis operating performance also continued to improve.
These results reflect our ongoing focus on the quality of our revenue, operational efficiency and disciplined management of our cost structure. One example is the progress we are making in implementation team utilization. During the second quarter, the percentage of our cost of goods related team capacity dedicated to billable client activity increased approximately 30% relative to Q1. Our focus is ensuring the resources we have in place are deployed efficiently against revenue-generating work.
That discipline has extended to the integration of the Misfits Ads assets acquired in May of this year. We completed the acquisition early in the second quarter and successfully integrated the Misfits team without increasing Super League's overall cost base. In fact, total company headcount today remains below where it was prior to the acquisition.
Just as importantly, Misfits has brought more than technology and incremental capabilities to Super League. The team has added strong commercial energy, an attractive pipeline of opportunities, and further reinforced our culture of creativity, execution and accountability. The acquisition has also expanded the breadth of what we can offer to our brand partners. We now have programmatic advertising and turnkey media solutions that are lower lift operationally, generally higher margin and have the potential to become more predictable sources of revenue.
In that regard, we recently launched a youth and family marketplace, giving advertisers a single point of access to kids-safe media within gaming channels that can be accessed programmatically by buyers or through our managed services team. These capabilities represent the intentional revenue diversification that inspired the Misfits transaction and already allow us to address a broader range of advertiser objectives across gaming and digital media.
We are seeing encouraging signals from our broader commercial organization as well. Weighted pipeline per seller as of the end of Q2 increased to approximately $2.8 million, up from approximately $1.78 million when we reported our first quarter results.
Win rates with clients are also improving and our renewal business remains strong. Recent examples include the USGA, Logitech, GoGo squeeZ and Regal Cinemas. Our success with these and a growing number of partners is rooted in how we establish their entry into the gaming landscape. We create a presence they can build upon. A starting point becomes a proof point, and a proof point becomes an opportunity we can expand.
We also closed 6 first-time clients during the second quarter and third quarter to date. One recent example is Dodge, which selected Super League as its inaugural partner for a program within Fortnite. We believe wins like this demonstrate the continued relevance of gaming environments for major consumer brands and Super League's ability to help advertisers activate within them.
Consistent with our recent growth initiatives, we have continued to add new business and inventory partners, further expanding our reach to targeted audiences across connected TV, mobile, PC, console, web, and creator and community platforms, including YouTube, TikTok and Discord. Our client solutions have become both broader and more precise. We are more equipped than ever in our history to demystify the fragmented gaming landscape by designing cross-channel programs that optimize advertiser outcomes and deploying our play intelligence engine powered by psychographic insights, AI insights through our partnership with Solsten.
Supporting all of this is a meaningful upgrade to our commercial organization. Beginning late in the second quarter, we substantially rebuilt our revenue team under the leadership of a new Executive Vice President of Revenue, Anthony Alexander. Anthony brings approximately 15 years of senior revenue leadership experience in gaming media, including deep expertise in programmatic advertising, data-driven sales strategies and building teams capable of scaling revenue.
We also have added experienced sellers in Los Angeles, New York and Chicago, strengthening our presence across 3 important markets. And as mentioned a few moments ago, we have made these moves while maintaining a largely flat cost structure.
The early indicators are encouraging. We are receiving more RFPs week after week, and we believe we now have a much stronger team in place to convert those opportunities into revenue.
Our financial position also remains an important source of strength. We ended the second quarter with approximately $6.7 million in cash and investments, compared with approximately $475,000 at June 30 of last year. Additionally, we continued simplifying our capitalization structure during the quarter. For the first time in several years, Super League no longer has any preferred stock outstanding.
Combined with the elimination of our debt last year and the other steps we have taken to simplify our balance sheet, we believe Super League is operating from a significantly stronger financial foundation than it was a year ago. Importantly, we continue to believe our existing liquidity is sufficient to fund ongoing operations for the foreseeable future and do not anticipate needing to raise additional capital to support the operating business.
As we look toward the remainder of 2026, our priorities are straightforward. First, convert the growing commercial pipeline into revenue. Second, continue improving the quality and margin profile of that revenue. Third, maintain the cost discipline and operating leverage necessary to translate revenue growth into improved financial performance. And fourth, continue integrating and taking advantage of the capabilities we have added through the Misfits Ads assets and the investments we have made across the business.
We remain focused on achieving adjusted EBITDA profitability in the fourth quarter and believe the gains we are seeing in margin, operating efficiency and commercial activity continue to support that objective. We also continue to follow developments within the digital asset sector. Our approach remains measured and disciplined, and we will explore opportunities when we believe they can create meaningful value for shareholders.
We entered 2026 saying the focus had shifted from stabilization to execution. Halfway through the year, that is exactly where our attention remains. We have more work to do, particularly in translating the commercial momentum we are building into sustained revenue growth, but we believe the underlying business is getting stronger, our capabilities are broader, our financial foundation is healthier and our organization is increasingly positioned to deliver the operating leverage we have been working toward. Thank you.
With that, I'll turn it back to the operator for Q&A.
Operator
[Operator Instructions] Our first questions come from the line of James Kisner with Water Tower Research.
질의응답
James Kisner
So this weighted pipeline per seller jumping 57% seems quite a bit. What's behind that step up? How much is that from the new sales leadership versus the broader product set?
Matthew Edelman
James, nice to talk to you. I think it's really 3 things, you talked about 2 of them. One, the leadership has really come in and opened up a lot of new opportunities. Two, we do have a broader product set, and that has given us a chance to speak with more potential brand partners about more opportunities. And then three, we did inherit, through the transaction with Misfits, an attractive pipeline that brought in a higher volume of opportunity.
James Kisner
That's helpful. So nice to see you kind of reaffirm this target of adjusted EBITDA profitability in Q4. What kind of gets you there? Is it just revenue conversion from the pipeline, or is it further margin gains, cost discipline, all of the above? Like what's the road map?
Matthew Edelman
Well, we certainly will maintain cost discipline. We have to stay pretty locked in where we are, and believe we have the team members and the infrastructure now to support the kind of revenue growth that can make our current cost structure successful in supporting a path to adjusted EBITDA profitability. And so really, it is converting the volume of opportunities and a broader product set and relying upon the upgraded sales and strategy teams to deliver revenue based on the opportunities we brought in.
James Kisner
Great. That's helpful. And I was hoping maybe you could provide an update on the kind of CTV advergaming inventory partnership, where that stands and when it might kind of show up in pipeline or revenue?
Matthew Edelman
It's an important question. Our CTV inventory is within a gaming application that is available on 100 million households -- within 100 million households in the U.S. And it is an application that allows playing games on your television and also watching gaming content, largely from YouTube, that lives within the application. And there is a fair amount of exciting standard media inventory as well as custom advertising opportunities that we are able to bring our partners inside that application.
And it is becoming a real highly desirable feature in many programs, especially with a number of streamers and entertainment applications that companies want people to download and use on their connected TV. So there's a nice tune-in opportunity by appealing to gamers and really only being one click away from getting to content.
Operator
Our next questions come from the line of Rommel Dionisio with Aegis Capital.
Rommel Dionisio
Matt, in your comments, you talked about the Misfits -- the integration of Misfits leading to a more predictable or, I think, recurring revenue stream. Could you walk us through the thought process on that? I understand, obviously, the cross-selling synergies. But how do you think about the stickiness of your client base going forward? Could you walk us through how that would kind of translate to a more recurring or predictable revenue stream? And maybe if you can add an anecdote or 2 about if you've had success with that in the past.
Matthew Edelman
Yes, sure. Absolutely. So I think the word predictable is a better word than recurring because it is not similar to sort of subscription or business of that nature.
But the opportunity with programmatic advertising solutions is that there is a consistent amount of advertising inventory that is available to buyers on a daily basis and as opposed to always working in a request for proposal and response dynamic where you're going back and forth on a number of rounds of discussions. That inventory can be purchased either by the buyer or by our team on behalf of the buyer very easily, and the budget can be set or changed in any given day.
And so it allows the more seamless flow of revenue, and it is very targeted inventory. So if it's starting to work, it becomes a bit of a staple for a client. And so we did acquire a handful of partnerships that are using that inventory, and we are expanding the breadth of that inventory and the applicability of that inventory to a wider range of brands. And we do expect programmatic buying and managed services buying of the programmatic inventory to become a very healthy source of revenue going forward.
Operator
Our next questions come from the line of Jack Codera with Maxim Group.
Jack Codera
Given the kind of industry environment, do you have any commentary on specific channels you're starting to see improve, whether it's your kind of mobile segment or CTV? Do you have any expectations for these -- or maybe at a high level, any kind of targets for these to contribute as like a major percentage of revenue?
Matthew Edelman
Jack, that's an important question, because our business has gone through periods in recent years where we've had a single channel either become especially dominant in terms of our revenue mix or that we have brought in to diversify around that dominance.
The interesting thing about the way the business has evolved in the past 6 to 9 months, and particularly after we brought in the Misfits Ads assets, is that we now can help our brand partners design a program that is specifically optimized across multiple channels based on their audience and objectives.
And so we are beginning to see that buyers are trusting our expertise and looking at us as a single-point solution to help them optimize a program across mobile, which could be combined with Roblox, which could be combined with CTV, which could be combined with web games, which could be combined with influencers on YouTube, for the purposes of reaching gamers that match their audience and deliver against the marketing outcomes they desire.
And so instead of pitching specific products like we have in the past, we're actually pitching to reach a specific audience. And so we really do think that our offerings across the board are going to sort of rise in concert because, in any given campaign, it may be one or another product or channel that is the most important to activate.
Jack Codera
Okay. Yes, that's super helpful. And then I just had one more follow-up. Given the commentary about being smart about costs, do you expect the OpEx levels, is this a go-forward baseline? Or do you expect any flex? I think in the quarter, the GAAP OpEx is, call it, $5 million. Is that kind of the new baseline? Or do you expect that to kind of go down a little bit as well?
Matthew Edelman
We never stop looking for ways to reduce OpEx. We think we're probably close to the baseline. The primary area where we have an opportunity to perhaps find a little bit more efficiency is, as our volume of revenue-generating opportunities grows, we think we can shift more of our resources into supporting revenue-generating activity and bringing more of those resources into billable hours that might fit into cost of goods as opposed to OpEx.
That's really the goal, is to maximize the utilization of our team around billable activity. And so there might be some additional opportunity there. But otherwise, I think we're probably pretty close to the baseline that we need in order to support that path to adjusted EBITDA breakeven and profitability.
Operator
We have reached the end of the question-and-answer session. And with that, I would like to hand the call back over to Matt Edelman for any closing comments.
Matthew Edelman
Thank you again, everyone, for your time and for your questions.
Stepping back, I think the second quarter is best understood as a quarter of resilience and continued operating progress. Revenue remained stable despite a challenging advertising environment. Net revenue and gross margin improved sequentially. Adjusted EBITDA improved year-over-year. We integrated the Misfits Ads assets without increasing our overall cost base. We rebuilt and strengthened our commercial organization. And we maintained a strong liquidity position while continuing to simplify our capital structure.
As we move through the second half of 2026, our priorities remain clear: converting a growing pipeline into revenue, continuing to improve the economics of the business, maintaining financial discipline, and executing against our path toward profitability. We believe the work completed over the past quarters has created a strong foundation for Super League. The opportunity now is to translate that stronger foundation into sustained financial improvement.
We look forward to updating you on our progress next quarter. Have a great Friday.
Operator
Ladies and gentlemen, thank you so much. This does now conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time, and enjoy the rest of your day.
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