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スヌパヌリヌグSLE2026幎第2四半期決算説明䌚パむプラむン拡倧に䌎いマヌゞンが改善

TradingKeyAug 14, 2026 10:33 PM
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Super Leagueの2026幎第2四半期決算は、総売䞊高が玄300䞇ドルで暪ばいずなった䞀方、玔売䞊高は前四半期比16%増の玄124䞇ドル、粗利益率は41%ぞ改善した。調敎埌EBITDA赀字は玄170䞇ドルぞず瞮小し、珟金および投資資産は玄670䞇ドルを確保した。Misfits Adsの買収完了ず営業組織の再線により、営業担圓者あたりの加重パむプラむンは拡倧しおいる。経営陣はコスト芏埋を維持し぀぀、2026幎第4四半期の調敎埌EBITDA黒字化達成に泚力する方針を堅持しおいる。

AI生成芁玄

䞻芁ポむント

  • 総売䞊高は玄300䞇ドルずなり、ワヌルドカップ関連支出による圱響、関皎の䞍透明感、地政孊的むベント、Robloxのポリシヌ倉曎に䌎い広告予算が圧迫されたため、前幎同期比および前四半期比でほが暪ばいずなりたした。
  • 玔売䞊高は前四半期比で16%増加し、玄124䞇ドルずなりたした。䞀方、粗利益率は2026幎第1四半期の36%から41%ぞず改善したした。
  • 調敎埌EBITDA赀字は前幎同期比で玄20%瞮小しお玄170䞇ドルずなり、前幎同期の玄210䞇ドルから改善したした。
  • 営業担圓者1人あたりの加重パむプラむンは、第1四半期決算発衚時の玄178䞇ドルから第2四半期末時点で玄280䞇ドルに増加したした。
  • Super Leagueは党般的なコスト基盀を増加させるこずなくMisfits Adsの資産を統合したした。珟圚の埓業員数は買収前の氎準を䞋回ったたたです。
  • 経営陣は匕き続き2026幎第4四半期における調敎埌EBITDAの黒字化の達成に泚力しおおり、これは䞻にコスト芏埋を維持しながら拡倧した商談パむプラむンを収益化できるかにかかっおいたす。

䞻芁財務デヌタ

指暙2026幎第2四半期前幎・前四半期比范
総売䞊高玄300䞇ドル前幎同期比および前四半期比でほが暪ばい
玔売䞊高玄124䞇ドル2026幎第1四半期の108䞇ドルから16%増加
粗利益率41%2026幎第1四半期の36%から䞊昇
調敎埌EBITDA箄(170)䞇ドル赀字額は前幎同期の玄(210)䞇ドルから玄20%改善
珟金および投資資産玄670䞇ドル2025幎6月30日時点の玄47侇5,000ドルから増加
営業担圓者1人あたりの加重パむプラむン玄280䞇ドル第1四半期の決算発衚時の玄178䞇ドルから増加

事業および業瞟の動向

Super Leagueは、課金察象ずなるクラむアント業務に割り圓おる導入チヌムのキャパシティ割合を第1四半期比で玄30%匕き䞊げたした。経営陣によるず、この改善は既存リ゜ヌスを収益創出掻動ぞ投入する取り組みを反映したものです。

同瀟は5月にMisfits Adsの資産買収を完了したした。Misfitsの買収により、プログラマティック広告、タヌンキヌ型メディア機胜、および既存の案件パむプラむンが加わりたした。経営陣によるず、これらのサヌビスは䞀般に運甚負担が少なく、より高い粗利益率をもたらしたす。

Super Leagueはたた、プログラマティック賌買やマネヌゞドサヌビスを通じお、子䟛に安党なゲヌムメディアぞのアクセスを提䟛する青少幎・ファミリヌ向けマヌケットプレむスを立ち䞊げたした。経営陣はプログラマティック圚庫がより予枬可胜性の高い収益フロヌを生み出すず期埅しおいたすが、これをサブスクリプションのような継続的収益ずみなすべきではないずも明確にしおいたす。

圓期䞭の営業掻動は匷化されたした。Super Leagueは第2四半期から第3四半期の珟圚たでに新芏顧客6瀟を獲埗し、これには初のFortniteプログラム向けに契玄したDodgeが含たれたす。契玄曎新顧客には、USGA、Logitech、GoGo squeeZ、Regal Cinemasが含たれたす。

同瀟は、新たな収益担圓最高副瀟長のアレクサンダヌ氏Anthony Alexanderのもずで収益組織を再線し、ロサンれルス、ニュヌペヌク、シカゎで営業担圓者を増員したした。経営陣は、これらの投資をコスト構造をほが䞀定に保ちながら実斜したず述べおいたす。

Super Leagueは、コネクテッドTV、モバむル、PC、コン゜ヌル、りェブ、Roblox、YouTube、TikTok、Discord、クリ゚むタヌプラットフォヌムにたたがるクロスチャネル゜リュヌションずしお自瀟サヌビスを䜍眮付けおいたす。経営陣によるず、同瀟のコネクテッドTV向けゲヌムアプリ圚庫は党米1億䞖垯で利甚可胜です。

第2四半期䞭に貞借察照衚はさらに簡玠化されたした。前幎床の負債解消に続き、Super Leagueには優先株の発行残高がなくなりたした。経営陣は、既存の流動性で圓面の事業運営を賄うこずができ、事業維持のための远加資本調達は想定しおいないず述べたした。

業瞟芋通しガむダンス

経営陣は、2026幎第4四半期における調敎埌EBITDAの黒字化ずいう目暙を改めお衚明したした。達成ぞの道のりは、䞻に拡倧した営業パむプラむンの収益化、収益の質ず利益率の改善、および珟圚のコスト構造の維持にかかっおいたす。

同瀟は、倧幅なコスト増加を䌎うこずなく、既存のチヌムずむンフラストラクチャヌで必芁な売䞊成長を支えるこずができるず考えおいたす。経営陣は営業費甚が必芁最小限のベヌスラむンに近いず説明し぀぀も、より倚くの埓業員リ゜ヌスを課金察象業務にシフトするこずでさらなる効率化が可胜であるずしおいたす。

2026幎の残りの期間、Super Leagueはパむプラむンの収益化、利益率の改善、コスト芏埋、およびMisfits Ads機胜のさらなる掻甚を優先したす。たた、同瀟はデゞタル資産に関する機䌚の評䟡も継続しおいたすが、そのアプロヌチは匕き続き慎重か぀芏埋あるものだず述べおいたす。

リスクおよび泚芖事項

  • 売䞊高は暪ばいにずどたり、経営陣は商業的な勢いがただ持続的なトップラむン成長に結び぀いおいないこずを認めたした。
  • 広告需芁は、ワヌルドカップに関連する支出、関皎の䞍透明感、むラン玛争を含む地政孊的むベント、䞀郚のブランドアクティベヌションに圱響を䞎えるRobloxのポリシヌ倉曎の圱響を受けたした。
  • 第4四半期の黒字化目暙は、匷化された営業・戊略チヌムを通じお拡倧するパむプラむンを収益化できるかに倧きく䟝存しおいたす。
  • プログラマティック広告は収益の予枬可胜性を向䞊させる可胜性がありたすが、経営陣はこれが契玄に基づくサブスクリプション収益ず同等ではないこずを匷調したした。

アナリストQ&Aの芁点

経営陣は、営業担圓者1人あたりの加重パむプラむンが増加した芁因ずしお、新たな営業リヌダヌシップ、補品ポヌトフォリオの拡倧、Misfitsの取匕を通じお匕き継いだ商談機䌚の3点を挙げたした。

第4四半期の調敎埌EBITDA目暙に぀いお、経営陣は远加のコスト削枛が䞻な芁因ではないず述べたした。䞻な芁件は、既存のコスト基盀をほが安定に保ち぀぀、拡倧した商談の機䌚を売䞊に転換するこずです。

プログラマティック広告に関しお、経営陣は圚庫の賌入や予算調敎が日単䜍で行えるため、長期にわたる提案䟝頌曞RFPプロセスぞの䟝存を枛らせるず述べたした。効果的なキャンペヌンがクラむアントの定期的なメディア支出の䞀郚ずなれば、より予枬可胜性の高い収益を支えるこずになりたす。

経営陣はたた、Super Leagueが単䜓補品の販売から脱华し぀぀あるず述べたした。広告䞻それぞれの目的に応じお、モバむル、Roblox、コネクテッドTV、りェブゲヌム、YouTubeむンフル゚ンサヌなどのチャネルを組み合わせたオヌディ゚ンスベヌスのキャンペヌンの蚭蚈を匷化しおいたす。

決算説明䌚トランスクリプト党文


決算説明䌚の完党なトランスクリプト

経営陣による説明

Operator

Greetings, and welcome to Super League's Second Quarter 2026 Conference Call. Please note, this conference is being recorded.

Before we begin, I'd like to caution listeners that comments made by management during this call may include forward-looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties, and actual results could differ from those projected in any forward-looking statements due to numerous factors. For a description of these factors -- for a description of these risks and uncertainties, please see Super League's financial statements and MD&A for the second quarter 2026 ended June 30, 2026, available on EDGAR. Important qualifications regarding forward-looking statements are also contained in Super League's earnings release distributed earlier this morning, also available on EDGAR.

Furthermore, the content of this conference call contains time-sensitive information accurate only as of today, August 14, 2026. Super League undertakes no obligation to revise or otherwise update any statements to reflect events or circumstances after the date of this call.

I would now like to turn the conference call over to Matt Edelman, President and Chief Executive Officer. Matt, please go ahead.

Matthew Edelman

Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the second quarter of 2026, along with our perspective on the progress we continue to make across Super League's media and advertising business.

As we entered this year, we said 2026 would be about execution. Our second quarter results reflect continued progress against that priority even as the broader advertising environment presented several challenges during the period.

Gross revenue was approximately $3 million, essentially flat both year-over-year and sequentially and generally in line with analyst expectations. While we are not satisfied with flat revenue, we believe the stability of our top line demonstrates resilience in a quarter when advertising budgets and brand priorities were affected by several macro factors, including significant spending around the World Cup, uncertainty surrounding tariffs and geopolitical events such as the Iran war, as well as evolving Roblox policies affecting certain brand activations. More importantly, we continue to make progress beneath the top line, in areas critical to the health and scalability of the business.

Net revenue increased 16% sequentially to approximately $1.24 million from $1.08 million in the first quarter, despite gross revenue remaining essentially flat. Gross margin improved to 41%, up from 36% in Q1. Adjusted EBITDA improved approximately 20% year-over-year to a loss of approximately $1.7 million, compared with a loss of approximately $2.1 million in the prior year quarter. On a sequential basis, our pro forma cash basis operating performance also continued to improve.

These results reflect our ongoing focus on the quality of our revenue, operational efficiency and disciplined management of our cost structure. One example is the progress we are making in implementation team utilization. During the second quarter, the percentage of our cost of goods related team capacity dedicated to billable client activity increased approximately 30% relative to Q1. Our focus is ensuring the resources we have in place are deployed efficiently against revenue-generating work.

That discipline has extended to the integration of the Misfits Ads assets acquired in May of this year. We completed the acquisition early in the second quarter and successfully integrated the Misfits team without increasing Super League's overall cost base. In fact, total company headcount today remains below where it was prior to the acquisition.

Just as importantly, Misfits has brought more than technology and incremental capabilities to Super League. The team has added strong commercial energy, an attractive pipeline of opportunities, and further reinforced our culture of creativity, execution and accountability. The acquisition has also expanded the breadth of what we can offer to our brand partners. We now have programmatic advertising and turnkey media solutions that are lower lift operationally, generally higher margin and have the potential to become more predictable sources of revenue.

In that regard, we recently launched a youth and family marketplace, giving advertisers a single point of access to kids-safe media within gaming channels that can be accessed programmatically by buyers or through our managed services team. These capabilities represent the intentional revenue diversification that inspired the Misfits transaction and already allow us to address a broader range of advertiser objectives across gaming and digital media.

We are seeing encouraging signals from our broader commercial organization as well. Weighted pipeline per seller as of the end of Q2 increased to approximately $2.8 million, up from approximately $1.78 million when we reported our first quarter results.

Win rates with clients are also improving and our renewal business remains strong. Recent examples include the USGA, Logitech, GoGo squeeZ and Regal Cinemas. Our success with these and a growing number of partners is rooted in how we establish their entry into the gaming landscape. We create a presence they can build upon. A starting point becomes a proof point, and a proof point becomes an opportunity we can expand.

We also closed 6 first-time clients during the second quarter and third quarter to date. One recent example is Dodge, which selected Super League as its inaugural partner for a program within Fortnite. We believe wins like this demonstrate the continued relevance of gaming environments for major consumer brands and Super League's ability to help advertisers activate within them.

Consistent with our recent growth initiatives, we have continued to add new business and inventory partners, further expanding our reach to targeted audiences across connected TV, mobile, PC, console, web, and creator and community platforms, including YouTube, TikTok and Discord. Our client solutions have become both broader and more precise. We are more equipped than ever in our history to demystify the fragmented gaming landscape by designing cross-channel programs that optimize advertiser outcomes and deploying our play intelligence engine powered by psychographic insights, AI insights through our partnership with Solsten.

Supporting all of this is a meaningful upgrade to our commercial organization. Beginning late in the second quarter, we substantially rebuilt our revenue team under the leadership of a new Executive Vice President of Revenue, Anthony Alexander. Anthony brings approximately 15 years of senior revenue leadership experience in gaming media, including deep expertise in programmatic advertising, data-driven sales strategies and building teams capable of scaling revenue.

We also have added experienced sellers in Los Angeles, New York and Chicago, strengthening our presence across 3 important markets. And as mentioned a few moments ago, we have made these moves while maintaining a largely flat cost structure.

The early indicators are encouraging. We are receiving more RFPs week after week, and we believe we now have a much stronger team in place to convert those opportunities into revenue.

Our financial position also remains an important source of strength. We ended the second quarter with approximately $6.7 million in cash and investments, compared with approximately $475,000 at June 30 of last year. Additionally, we continued simplifying our capitalization structure during the quarter. For the first time in several years, Super League no longer has any preferred stock outstanding.

Combined with the elimination of our debt last year and the other steps we have taken to simplify our balance sheet, we believe Super League is operating from a significantly stronger financial foundation than it was a year ago. Importantly, we continue to believe our existing liquidity is sufficient to fund ongoing operations for the foreseeable future and do not anticipate needing to raise additional capital to support the operating business.

As we look toward the remainder of 2026, our priorities are straightforward. First, convert the growing commercial pipeline into revenue. Second, continue improving the quality and margin profile of that revenue. Third, maintain the cost discipline and operating leverage necessary to translate revenue growth into improved financial performance. And fourth, continue integrating and taking advantage of the capabilities we have added through the Misfits Ads assets and the investments we have made across the business.

We remain focused on achieving adjusted EBITDA profitability in the fourth quarter and believe the gains we are seeing in margin, operating efficiency and commercial activity continue to support that objective. We also continue to follow developments within the digital asset sector. Our approach remains measured and disciplined, and we will explore opportunities when we believe they can create meaningful value for shareholders.

We entered 2026 saying the focus had shifted from stabilization to execution. Halfway through the year, that is exactly where our attention remains. We have more work to do, particularly in translating the commercial momentum we are building into sustained revenue growth, but we believe the underlying business is getting stronger, our capabilities are broader, our financial foundation is healthier and our organization is increasingly positioned to deliver the operating leverage we have been working toward. Thank you.

With that, I'll turn it back to the operator for Q&A.

Operator

[Operator Instructions] Our first questions come from the line of James Kisner with Water Tower Research.

質疑応答

James Kisner

So this weighted pipeline per seller jumping 57% seems quite a bit. What's behind that step up? How much is that from the new sales leadership versus the broader product set?

Matthew Edelman

James, nice to talk to you. I think it's really 3 things, you talked about 2 of them. One, the leadership has really come in and opened up a lot of new opportunities. Two, we do have a broader product set, and that has given us a chance to speak with more potential brand partners about more opportunities. And then three, we did inherit, through the transaction with Misfits, an attractive pipeline that brought in a higher volume of opportunity.

James Kisner

That's helpful. So nice to see you kind of reaffirm this target of adjusted EBITDA profitability in Q4. What kind of gets you there? Is it just revenue conversion from the pipeline, or is it further margin gains, cost discipline, all of the above? Like what's the road map?

Matthew Edelman

Well, we certainly will maintain cost discipline. We have to stay pretty locked in where we are, and believe we have the team members and the infrastructure now to support the kind of revenue growth that can make our current cost structure successful in supporting a path to adjusted EBITDA profitability. And so really, it is converting the volume of opportunities and a broader product set and relying upon the upgraded sales and strategy teams to deliver revenue based on the opportunities we brought in.

James Kisner

Great. That's helpful. And I was hoping maybe you could provide an update on the kind of CTV advergaming inventory partnership, where that stands and when it might kind of show up in pipeline or revenue?

Matthew Edelman

It's an important question. Our CTV inventory is within a gaming application that is available on 100 million households -- within 100 million households in the U.S. And it is an application that allows playing games on your television and also watching gaming content, largely from YouTube, that lives within the application. And there is a fair amount of exciting standard media inventory as well as custom advertising opportunities that we are able to bring our partners inside that application.

And it is becoming a real highly desirable feature in many programs, especially with a number of streamers and entertainment applications that companies want people to download and use on their connected TV. So there's a nice tune-in opportunity by appealing to gamers and really only being one click away from getting to content.

Operator

Our next questions come from the line of Rommel Dionisio with Aegis Capital.

Rommel Dionisio

Matt, in your comments, you talked about the Misfits -- the integration of Misfits leading to a more predictable or, I think, recurring revenue stream. Could you walk us through the thought process on that? I understand, obviously, the cross-selling synergies. But how do you think about the stickiness of your client base going forward? Could you walk us through how that would kind of translate to a more recurring or predictable revenue stream? And maybe if you can add an anecdote or 2 about if you've had success with that in the past.

Matthew Edelman

Yes, sure. Absolutely. So I think the word predictable is a better word than recurring because it is not similar to sort of subscription or business of that nature.

But the opportunity with programmatic advertising solutions is that there is a consistent amount of advertising inventory that is available to buyers on a daily basis and as opposed to always working in a request for proposal and response dynamic where you're going back and forth on a number of rounds of discussions. That inventory can be purchased either by the buyer or by our team on behalf of the buyer very easily, and the budget can be set or changed in any given day.

And so it allows the more seamless flow of revenue, and it is very targeted inventory. So if it's starting to work, it becomes a bit of a staple for a client. And so we did acquire a handful of partnerships that are using that inventory, and we are expanding the breadth of that inventory and the applicability of that inventory to a wider range of brands. And we do expect programmatic buying and managed services buying of the programmatic inventory to become a very healthy source of revenue going forward.

Operator

Our next questions come from the line of Jack Codera with Maxim Group.

Jack Codera

Given the kind of industry environment, do you have any commentary on specific channels you're starting to see improve, whether it's your kind of mobile segment or CTV? Do you have any expectations for these -- or maybe at a high level, any kind of targets for these to contribute as like a major percentage of revenue?

Matthew Edelman

Jack, that's an important question, because our business has gone through periods in recent years where we've had a single channel either become especially dominant in terms of our revenue mix or that we have brought in to diversify around that dominance.

The interesting thing about the way the business has evolved in the past 6 to 9 months, and particularly after we brought in the Misfits Ads assets, is that we now can help our brand partners design a program that is specifically optimized across multiple channels based on their audience and objectives.

And so we are beginning to see that buyers are trusting our expertise and looking at us as a single-point solution to help them optimize a program across mobile, which could be combined with Roblox, which could be combined with CTV, which could be combined with web games, which could be combined with influencers on YouTube, for the purposes of reaching gamers that match their audience and deliver against the marketing outcomes they desire.

And so instead of pitching specific products like we have in the past, we're actually pitching to reach a specific audience. And so we really do think that our offerings across the board are going to sort of rise in concert because, in any given campaign, it may be one or another product or channel that is the most important to activate.

Jack Codera

Okay. Yes, that's super helpful. And then I just had one more follow-up. Given the commentary about being smart about costs, do you expect the OpEx levels, is this a go-forward baseline? Or do you expect any flex? I think in the quarter, the GAAP OpEx is, call it, $5 million. Is that kind of the new baseline? Or do you expect that to kind of go down a little bit as well?

Matthew Edelman

We never stop looking for ways to reduce OpEx. We think we're probably close to the baseline. The primary area where we have an opportunity to perhaps find a little bit more efficiency is, as our volume of revenue-generating opportunities grows, we think we can shift more of our resources into supporting revenue-generating activity and bringing more of those resources into billable hours that might fit into cost of goods as opposed to OpEx.

That's really the goal, is to maximize the utilization of our team around billable activity. And so there might be some additional opportunity there. But otherwise, I think we're probably pretty close to the baseline that we need in order to support that path to adjusted EBITDA breakeven and profitability.

Operator

We have reached the end of the question-and-answer session. And with that, I would like to hand the call back over to Matt Edelman for any closing comments.

Matthew Edelman

Thank you again, everyone, for your time and for your questions.

Stepping back, I think the second quarter is best understood as a quarter of resilience and continued operating progress. Revenue remained stable despite a challenging advertising environment. Net revenue and gross margin improved sequentially. Adjusted EBITDA improved year-over-year. We integrated the Misfits Ads assets without increasing our overall cost base. We rebuilt and strengthened our commercial organization. And we maintained a strong liquidity position while continuing to simplify our capital structure.

As we move through the second half of 2026, our priorities remain clear: converting a growing pipeline into revenue, continuing to improve the economics of the business, maintaining financial discipline, and executing against our path toward profitability. We believe the work completed over the past quarters has created a strong foundation for Super League. The opportunity now is to translate that stronger foundation into sustained financial improvement.

We look forward to updating you on our progress next quarter. Have a great Friday.

Operator

Ladies and gentlemen, thank you so much. This does now conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time, and enjoy the rest of your day.

この蚘事の䞀郚はAIによっお生成・翻蚳され、人間によるレビュヌを経おいたす。これは䞀般的な情報提䟛の目的でのみ䜿甚されおおり、投資アドバむスを構成するものではありたせん。

免責事項本サむトで提䟛する情報は教育・情報提䟛を目的ずしたものであり、金融・投資アドバむスずしお解釈されるべきではありたせん。

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投資商品には元本割れを含む重倧なリスクが䌎い、党おの投資家に適するものではありたせん。なお、過去の運甚実瞟は将来の成果を保蚌するものではありたせん。
Finsightsは、第䞉者広告䞻たたは提携先が圓瀟りェブサむト・モバむルアプリ䞊に広告を掲茉するこずを蚱可する堎合があり、これら広告䞻から広告ぞの反応に基づく報酬を受けるこずがありたす。
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