海盜船 (CRSR) 2026年第三季法說會:記憶體營收躍增43% 上調展望
美商海盜船公布2026年第三季營收達3.67億美元,年增6%,調整後EBITDA成長38%至2,240萬美元,受惠於記憶體業務強勁及費用管控,業績優於財測高標。記憶體營收年增43%創同期新高,但高昂記憶體價格推遲DIY組裝需求。公司上調2026全年營收預估至14.56億至14.86億美元。第四季周邊設備預期雙位数成長,但因記憶體毛利率回歸正常化,EBITDA恐較去年同期下滑。
美商海盜船 (NASDAQ: CRSR) 公布 2026 年第三季營收達 3.67 億美元,年增 6%,較自身財測高標高出 1,700 萬美元。受惠於嚴格的費用管控,加上記憶體與系統業務的強勁表現抵銷了 DIY 零組件的持續疲軟,調整後 EBITDA 成長 38% 至 2,240 萬美元。
重點摘要
- 2026 年第三季營收年增 6% 至 3.67 億美元,調整後 EBITDA 成長 38% 至 2,240 萬美元。
- GAAP 淨虧損由 1,040 萬美元收窄至 240 萬美元。Non-GAAP 稀釋後每股盈餘 (EPS) 由 0.06 美元翻倍以上至 0.13 美元。
- 受強勁需求、價格上揚以及市占率季增的支撐,記憶體營收達 1.673 億美元,年增 43%,創下第三季歷史新高。
- 電競與創作者周邊設備營收成長 3% 至 1.165 億美元。受到物流延誤、轉運中心過渡以及產品延後推出的影響,約 600 萬至 800 萬美元的營收遞延至第四季。
- 美商海盜船上調 2026 全年展望,營收預估為 14.56 億至 14.86 億美元,調整後 EBITDA 預估為 1.27 億至 1.31 億美元。
- 管理層預期第四季周邊設備營收將實現兩位數成長,但因記憶體毛利率回歸正常化,預估調整後 EBITDA 將較去年同期下滑。
核心財務數據
| 指標 | 2026 年第三季 | 年增率變動/背景說明 |
|---|---|---|
| 營收 | 3.67 億美元 | 年增 6%;高於公司財測高標 1,700 萬美元 |
| 毛利 | 9,780 萬美元 | 年增 5% |
| 毛利率 | 26.7% | 低於去年同期的 26.9% |
| GAAP 營業虧損 | 160 萬美元 | 較去年同期的 560 萬美元改善 |
| GAAP 淨虧損 | 240 萬美元 | 較去年同期的 1,040 萬美元改善 |
| GAAP 稀釋後每股虧損 | 0.02 美元 | 較去年同期的 0.09 美元改善 |
| 調整後 EBITDA | 2,240 萬美元 | 較去年同期的 1,620 萬美元成長 38% |
| 調整後 EBITDA 利潤率 | 6.1% | 高於去年同期的 4.7% |
| Non-GAAP 稀釋後每股盈餘 | 0.13 美元 | 高於去年同期的 0.06 美元 |
| 現金及受限制現金 | 1.362 億美元 | 年增 7,020 萬美元 |
| 存貨 | 3.446 億美元 | 季增 8,000 萬美元 |
2026 年前九個月,營收大致持平於 10.36 億美元。毛利成長 13% 至 3.181 億美元,毛利率由 27.2% 擴張至 30.7%,調整後 EBITDA 則自 4,700 萬美元幾近翻倍至 8,900 萬美元。
業務與營運表現
電競零組件與系統
該部門營收成長 7% 至 2.505 億美元。毛利成長 8% 至 5,280 萬美元,毛利率自 20.9% 提升至 21.1%。
記憶體為主要成長動能。在需求強勁、售價上揚以及市占率季增的帶動下,營收成長 43% 至 1.673 億美元。美商海盜船在該季將記憶體庫存增加 3,700 萬美元,以支援預期的節慶旺季需求。管理層表示,儘管記憶體產能依然受限且價格居高不下,但對未來四至五個月的供應狀況感到樂觀。
隨著客戶為進階遊戲與 AI 運算進行升級,各類套裝整機系統均實現成長。相較之下,高昂的記憶體價格持續推遲 DIY PC 的組裝需求。管理層將此需求定性為遞延,而非消失。
Corsair Pro AI 工作站持續受到市場關注,但管理層表示該業務仍處於早期階段,並面臨 CPU、GPU 與記憶體短缺問題。在半導體供應回歸正常化的前提下,預計更具實質意義的營收貢獻將在 2027 年下半年及之後顯現。
電競與創作者周邊設備
營收成長 3% 至 1.165 億美元。毛利成長 2% 至 4,500 萬美元,毛利率則自 39.3% 下滑至 38.7%。
成長動能受到物流延遲、轉運中心搬遷過渡完成以及新產品推出延後至第四季初的限制。美商海盜船第三季結束時,周邊設備積壓訂單季增 600 萬至 700 萬美元,另有約 100 萬至 200 萬美元的新品上市營收遞延至第四季。
管理層預期第四季成長將由模擬賽車 (Sim Racing)、Elgato 與 SCUF 引領。美商海盜船亦指出,針對即將推出的《俠盜獵車手 6》(GTA 6) 所帶動的預期需求,訂單預訂表現更加強勁,尤其是 SCUF 控制器與 Elgato 產品。
公司預期將在第四季開始顯現整合 Fanatec 與 Trak Racer 的綜效。Trak Racer 在第三季的貢獻並不重大;其模擬重機預計將於 2027 年第一季開始出貨,管理層表示預購反應熱烈。
Elgato Marketplace 帳號數較去年同期增加逾 100 萬個。美商海盜船還推出了首款降噪無線麥克風 Wave Go,以及結合美商海盜船電競麥克風與 Elgato Wave Link 軟體的 VOXARA。據管理層表示,D2C(直面消費者)銷售占營收比重已從約 13% 提升至近 20%。
管理層財測指引
| 財務指引 | 2026 年第四季 | 2026 全年 |
|---|---|---|
| 淨營收 | 4.2 億至 4.5 億美元 | 14.56 億至 14.86 億美元 |
| 調整後 EBITDA | 3,800 萬至 4,200 萬美元 | 1.27 億至 1.31 億美元 |
| Non-GAAP 稀釋後每股盈餘 | 0.26 至 0.31 美元 | 0.89 至 0.94 美元 |
全年營收財測中位數較先前預估的 14 億至 14.7 億美元區間調升約 3,600 萬美元;調整後 EBITDA 中位數則較先前預估的 1.21 億至 1.31 億美元區建調升 300 萬美元。
在新品推出、積壓訂單轉化以及 D2C 業務進展的支撐下,管理層預期第四季電競與創作者周邊設備營收將實現兩位數年增長。稀釋後每股盈餘展望是以約 1.12 億股稀釋股數為計算基礎。
預計記憶體供應將保持充足,但美商海盜船預估第四季記憶體毛利率約為 18% 至 20%,低於去年同期的約 35%。管理層將去年同期的毛利率表現歸因於價格上漲速度異常快於庫存成本,並表示 2026 年第四季的預估區間仍高於公司歷史平均 15% 左右的水準。
風險與關注焦點
- 高昂的記憶體價格持續推遲 DIY PC 的組裝需求,同時記憶體供應仍低於市場需求。
- 第四季調整後 EBITDA 預計將較去年同期下滑,主要因記憶體毛利率自去年同期的異常高檔回歸正常化。
- AI 工作站的成長受到全市場 CPU、GPU 與記憶體短缺的限制。
- 第三季周邊設備表現未達預期,反映了物流延誤、一次性轉運中心轉移以及產品上市推遲的影響,這讓第四季的執行力與積壓訂單轉化顯得格外重要。
- 存貨季增 8,000 萬美元至 3.446 億美元,其中包括計畫性建立的記憶體庫存,以及因併入 Trak Racer 所增加的約 1,300 萬美元。
分析師問答重點
- 周邊設備營收時程:管理層估算第三季意外遞延的營收約為 600 萬至 800 萬美元,並表示此問題與執行力和物流相關,而非終端客戶需求惡化。
- 節慶旺季需求:美商海盜船表示通路庫存處於健康水準,在黑色星期五與網路星期一來臨前,訂單如期而至,部分通路合作夥伴的進度甚至超前於計畫。
- 記憶體供應:管理層對基於美商海盜船供應鏈執行力的持續供貨配額表達信心,並援引記憶體營收成長 43% 以及存貨增加 3,700 萬美元為佐證。
- 記憶體獲利能力:管理層預期短期內毛利率在第四季財測指引的 18% 至 20% 區間內波動有限,但隨著記憶體價格漲勢放緩,略有偏向下行的趨勢。
- D2C 策略:D2C(直面消費者)營收占比已自約 13% 提升至近 20%,管理層並計畫進一步擴大該比例。
- 2027 年催化劑:管理層強調新產品推出、Trak Racer 模擬重機、Elgato 生態系統擴張以及《GTA 6》相關需求均為電競銷售的潛在助力,同時也指出《GTA 6》PC 版推出時程仍具不確定性。
法說會逐字稿全文
完整財報電話會議逐字稿
管理層陳述
Operator
Good afternoon, and welcome to the Corsair Gaming's Third Quarter 2026 Earnings Conference Call. [Operator Instructions] I would now like to turn the call over to David Pasquale with Investor Relations. Please go ahead.
David Pasquale
Thank you, operator. Good afternoon, everyone, and thank you for joining us today.
With me on the call are Thi La, our Chief Executive Officer; and Gordon Mattingly, our Chief Financial Officer. Before we begin, I'd like to remind you that today's discussion contains forward-looking statements, including, but not limited to, our guidance for the fourth quarter and full year 2026, potential future growth in certain product categories and other statements that are not historical in nature, are predictive in nature or depend upon or refer to future events or conditions.
These forward-looking statements are based on our current assumptions and expectations. Actual results could differ materially. Please refer to the risk factors in our most recent annual report on Form 10-K filed with the SEC, our subsequent SEC filings and today's earnings press release for a full discussion of the factors that could cause our actual results to differ.
We undertake no obligation to update these forward-looking statements. Additionally, we will discuss certain non-GAAP financial measures today. Definitions and reconciliations to the most comparable GAAP measures are included in our earnings press release and the investor presentation posted to our Investor Relations website at ir.corsair.com. With that, I'd like to now turn the call over to Corsair's CEO, Thi La. Thi, please go ahead.
Thi La
Thank you, David, and good afternoon, everyone. We delivered third quarter results above the high end of our guidance in a dynamic market.
Revenue was $367 million, up 6% from a year ago. Operating expenses increased by less than $1 million year-over-year, including the recently acquired Trak Racer, and decreased slightly excluding it.
That discipline, along with our diversified portfolio helped adjusted EBITDA grow 38% to $22.4 million. Non-GAAP earnings per share was $0.13, more than double the $0.06 a year ago. Memory led the quarter, while the built systems grew in every category.
Together, they more than offset continued industry-wide weakness in DIY components. We also maintained a disciplined approach to managing our balance sheet. We ended the quarter with $136.2 million in cash and restricted cash, which is nearly double the year ago cash balance. That is after funding the Trak Racer acquisition and partnership investments and strategically building inventory to support expected holiday season demand.
Let me now give you color on our segments. I will start with the Gaming Components and Systems segment where revenue grew 7%, led by memory. Memory revenue was a record for third quarter at $167.3 million, up 43% year-over-year.
Demand was strong. Prices were higher and we gained market share sequentially. Our supply chain execution made that possible. It reflects our operational know-how and the strength of our product portfolio.
During the quarter, we built memory inventory by $37 million. We did that deliberately to be well positioned for the demand we expect in the fourth quarter. We feel good about our inventory position heading into the holiday season.
Moving on to prebuilt systems. We benefited from growth across all categories. Consumers are upgrading their platforms. They want to run more advanced games and AI compute. DIY components remain soft. Higher memory prices continue to delay builds. We believe that demand is deferred, not lost.
AI workstations under Corsair Pro family continue to gain momentum since their introduction in the second half of last year. These customers want local computing, protection of their data and lower cloud token consumption.
The enhanced security and lower token consumption cost of local computing are a big focus for businesses of all sizes. We expect these catalysts to help drive Corsair demand as we move forward.
To calibrate expectations, please note that the business is still in its early phase and is dealing with market-wide CPU, GPU and memory shortages. We expect a more meaningful revenue contribution in the latter part of 2027 and beyond when semiconductor availability normalizes.
Now turning to Gamer and Creator Peripherals segment. Revenue grew 3% to $116.5 million. Growth in the quarter was affected by timing. Several new product launches moved from the third quarter into the beginning of the fourth, logistics delays and the hub transition also led to a higher-than-planned backlog at quarter end.
Those products are now arriving. Our hub transition is completed, and we entered the fourth quarter with a healthy backlog. Accordingly, we expect double-digit growth in peripherals in the fourth quarter. Momentum also built ahead of the upcoming GTA 6 launch. We are seeing console gaming hardware demand reflected in sales of both SCUF controllers and Elgato products.
We expect more than that through the holiday season based on pent-up demand for the Evergreen GTA franchise. The SCUF Omega licensed controller also gives us broader premium offering for PlayStation 5. With Fanatec and Trak Racer, we can now outfit a sim Racer's complete setup. Fanatec supplies electronics, Trak Racer adds cockpits, seats and accessories, and we expect to begin seeing the benefit of integration in Q4.
Both of our brands have direct-to-consumer businesses, which will help us access even more sim drivers. At October SimRacing Expo, Fanatec and Trak Racer showed their products together and customers responded well.
Fanatec launched Podium Pedals Sport, which brings its premium pedal technology to a wider group of racers. Trak Racer also showed its sim motorbike, which we expect to ship in the first quarter of 2027. It is a new category for us. It opens another popular sim sport to esports enthusiasts and gives our customer a new way to race.
We were also very active on new product introductions, which we expect will drive growth over the coming quarters. We launched PureVector in its SABRE v3 PRO mouse in October. This is a very exciting technology with a lot of potential. Developed with our partner, Aimlabs, on a patented algorithm and billions of proprietary data points, PureVector personalizes mouse sensitivity to each player's own biomechanics.
In testing, it improved accuracy and aim speed by up to 33%. Pro players are already putting it to the test. Raptor of BNK FEARX recently played on PureVector at the Demacia Cup Global Invitational. This team went on to win the event and Raptor was also named MVP.
Elgato separately entered mobile streaming and recording in October with the introduction of Wave Go. It's our first noise-canceling wireless microphone, and it converts between clip-on and handheld use, so creators get Elgato audio quality away from their desk.
Social apps and short-form video have made remote recording the default for a growing share of creators. Wave Go gives us a strong product to win share in this important growth market. Reflecting our momentum, Elgato Marketplace added more than 1 million new accounts year-over-year.
New hardware launches brought many of those users in, and the wider Corsair ecosystem is pulling more of them onto the platform. Makers in our community are also using AI tools to ship digital products at an accelerating pace.
This is the important flywheel model we have discussed in prior quarters and demonstrates both our progress and long-term potential for Corsair. We are also continuing to connect capabilities across our brands.
You will recall, we outlined this as a priority a few quarters back, and we continue to execute on this initiative. In September, we launched VOXARA. It pairs a premium Corsair USB RGB gaming microphone with Elgato's Wave Link software.
This is a visually stunning device with high fidelity performance to match. Corsair's gamers get more control over their audio and Elgato software reaches a wider audience. Looking ahead, given the strong demand and catalysts I just detailed, we are raising our full year outlook.
The midpoint of our revenue guidance is increasing $36 million and the midpoint of adjusted EBITDA is moving up $3 million. Gordon will take you through the details. For the fourth quarter, we expect double-digit growth in gaming peripherals and creator segment.
In Components and Systems, we expect DIY demand to stay soft while memory prices remain high. We believe memory supply should remain adequate, and we expect to gain further share. Fourth quarter's adjusted EBITDA is anticipated to be below last year, mainly because we expect memory gross margin to return to a more normal level, but still above our historical average.
As you will recall, last year's fourth quarter memory gross margin was unusually high. Memory prices rose very quickly ahead of inventory cost, resulting in rapid margin expansion.
Overall, our priorities remain focused on expanding in Sim Racing, extending the Elgato and Stream Deck ecosystem, expanding Corsair Pro product lines, and deepening our direct-to-consumer relationships.
We will also consider acquisitions that add to our existing businesses, provided the valuation, earnings contribution and integration requirements fit our model. With that, I will turn it over to Gordon to take you through the financials. Gordon?
Gordon Mattingly
Thank you, Thi, and good afternoon, everyone. Third quarter revenue grew 6% year-over-year to $367 million, gross profit grew 5% and adjusted EBITDA grew 38% to $22.4 million.
We held expense growth below gross profit growth, which is what drove that operating leverage, and we narrowed our GAAP net loss to $2.4 million, an $8 million improvement. We also exceeded the high end of our guidance for revenue, adjusted EBITDA and non-GAAP earnings per share. As Thi noted, we are raising our full year outlook, and we used our cash position to build inventory ahead of our seasonally strongest fourth quarter.
We enter Q4 with confidence, and I'll now walk you through the details. Revenue for the third quarter was $367 million, up 6% year-over-year and $17 million above the high end of our guidance range of $320 million to $350 million. Gross profit increased 5% year-over-year to $97.8 million.
Gross margin was 26.7% compared with 26.9% a year ago. GAAP operating loss narrowed to $1.6 million from $5.6 million a year ago. GAAP net loss narrowed to $2.4 million from $10.4 million in the prior year quarter. GAAP diluted loss per share was $0.02 compared with a loss of $0.09 a year ago.
Adjusted EBITDA increased 38% to $22.4 million from $16.2 million a year ago, and adjusted EBITDA margin expanded to 6.1% from 4.7%. Non-GAAP diluted EPS increased to $0.13 from $0.06.
Both adjusted EBITDA and non-GAAP diluted EPS exceeded the high end of our guided ranges of $21 million and $0.12, respectively. For the first 9 months of 2026, while revenue was essentially flat at $1.036 billion, gross profit grew 13% to $318.1 million. Gross margin improved to 30.7% from 27.2% and adjusted EBITDA nearly doubled to $89 million from $47 million.
Turning to our segment performance. Gaming Components and Systems revenue grew 7% to $250.5 million. Gross profit increased 8% to $52.8 million, and gross margin rose to 21.1% from 20.9%. Memory revenue grew 43% to $167.3 million on strong demand, higher selling prices and sequential share gains supported by our supply chain execution.
Systems grew across every category. Together, these businesses more than offset continued market weakness in DIY builds and stand-alone components. Gamer and creator peripherals revenue grew 3% year-over-year to $116.5 million. Timing held back growth in the quarter as several new product introductions shifted into the fourth quarter. Logistics delays and the hub transition also led to a higher-than-planned backlog at quarter end.
Gross profit increased 2% to $45 million and gross margin was 38.7% compared with 39.3% a year ago. With those product launches now arriving and the backlog we carried out of the quarter, we expect double-digit growth in the fourth quarter.
Operating expenses were $99.5 million, up less than $1 million from $98.7 million a year ago. Excluding the recently acquired Trak Racer, operating expenses decreased slightly year-over-year. Because gross profit grew $4.7 million ahead of expense growth, we narrowed our GAAP operating loss by $4 million.
As Thi noted, we built inventory ahead of our seasonally strongest fourth quarter. Inventory grew $80 million sequentially to $344.6 million, including a $37 million increase in memory and approximately $13 million added through Trak Racer.
We will continue to manage inventory, collections and vendor terms closely. We ended the quarter with cash and restricted cash of $136.2 million, up $70.2 million year-over-year. That is down $57.6 million from $193.9 million at the end of the second quarter.
The decline reflects approximately $37 million used for the M&A transactions that closed during the quarter and our inventory build, partly offset by cash from operations and higher payables. Our first priority remains funding growth at attractive returns, including smaller acquisitions that fit our existing businesses.
We will also remain opportunistic on share repurchases and keep our balance sheet flexible. Now turning to our outlook. For the fourth quarter of 2026, we expect net revenue of $420 million to $450 million, adjusted EBITDA of $38 million to $42 million and non-GAAP diluted EPS of $0.26 to $0.31.
The fourth quarter outlook assumes double-digit year-over-year growth in gamer and creator peripherals, led by Sim Racing, Elgato and SCUF and supported by new product launches and the backlog we carried out of the third quarter.
We expect a higher margin mix and continued progress in direct-to-consumer sales to support consolidated gross margin. Gaming Components and Systems is expected to remain pressured by softness in DIY PC demand as elevated memory prices continue to delay builds across the industry.
Memory supply availability is expected to remain adequate. On memory margin, last year's fourth quarter was unusually high at about 35% due to average selling prices rising rapidly.
We expect memory gross margin of approximately 18% to 20% this year, which is still above our historical average. That decline is a primary factor in the estimated year-over-year change in fourth quarter adjusted EBITDA. The fourth quarter outlook for non-GAAP diluted EPS assumes approximately 112 million diluted shares outstanding.
For the full year 2026, we are raising our outlook. We now expect net revenue of $1.456 billion to $1.486 billion, adjusted EBITDA of $127 million to $131 million and non-GAAP diluted EPS of $0.89 to $0.94 compared with $0.85 to $0.94 previously.
The midpoint of our full year net revenue outlook is up approximately $36 million compared with our prior guidance range of $1.4 billion to $1.47 billion. The midpoint of our adjusted EBITDA outlook is up $3 million compared with our prior range of $121 million to $131 million.
To summarize, we again delivered results above expectations, narrowed our GAAP net loss and grew adjusted EBITDA 38% on revenue growth of 6%, a clear demonstration of our operating leverage. Our diversified product portfolio underpins that performance and combined with our strong cash position, it gives us the confidence to raise our full year outlook.
We remain focused on disciplined expense and working capital management and converting earnings into cash. Thank you for joining us today. Operator, we're ready to open the line for questions.
Operator
[Operator Instructions] Our first question is from Sean McGowan with ROTH Capital Partners.
分析師問答
Sean McGowan
The first one is about the shift in revenue that you described. So how much of the timing shift was expected versus unexpected? And what specific products were affected by the logistics delays and hub transition? Was it general or did it affect a couple of products in particular?
Gordon Mattingly
Sean, it's Gordon here. Great to speak to you. Thanks for the question. The unexpected amount of the miss is around about probably $6 million to $8 million.
We exited Q3 with specifically peripherals-related backlog elevated by $6 million to $7 million sequentially. And that was associated with the logistics delays and the onetime hub transition. The hub transition is now complete.
The other thing on top of that was about $1 million to $2 million of new product introduction delays. It was not specific to any particular peripherals category.
It was kind of across the board, but that's the magnitude of it. And obviously, if you do the math, we guided double-digit peripherals growth year-over-year for Q3. And if you add back the kind of $6 million to $8 million I just mentioned, we would have been a double-digit growth. So it gives us confidence heading into Q4.
Sean McGowan
Right. And my follow-up is, can you talk a little bit about how the Trak Racer integration is going?
Thi La
Yes. The Trak Racer integration is going quite well. This is Thi. We are expecting to see contribution from the integration starting from Q4. Q3 contribution was nonmaterial, and we're pleased with the progress that we're making from the Trak Racer side, and we feel like right now, we're on track, no [indiscernible] Intended. So Q4 is looking...
Operator
Our next question is from Katherine Murphy with Goldman Sachs.
Katherine Campagna
Following up on your outlook for double-digit growth in the gamer and peripherals category for next quarter.
You just provided some helpful details thinking about some of the moving parts as we head into 4Q and the elevated backlog. But my question is, excluding some of those timing impacts, is there any change in your outlook or your expectations from an underlying demand perspective, thinking specifically around the environment or peripherals opportunity related to GTA 6 as well as some of these combined Sim Racing benefits that you highlighted on the call?
Gordon Mattingly
I'll start out and then hand it over to Thi. But no, nothing changed in our outlook of the underlying because we had the orders.
We had the backlog at the end of Q3. It was $6 million to $7 million more than we actually recognized in revenue. And on top of that, we had, as mentioned, $1 million to $2 million of NPI on top of that, that slipped into Q4.
So none of that is demand -- end customer demand related. That's more internal execution, coupled with some exogenous factors that we actually couldn't control. So nothing related to underlying consumer demand.
Thi La
I think that we did see an extended lead time from some of the logistic partners, and we made the adjustment for it.
So if we looked at Q4 right now, towards the end of Q3, we already saw elevated booking for GTA 6 related demand, meaning our console part of the business, such as SCUF controllers, PS5, Xbox, as well as the Elgato product family is already seeing some benefit from that. And we are expecting Q4, we will see more benefit from it.
Katherine Campagna
Okay. And just as a quick follow-up, I recognize that it's still only the heading into the calendar fourth quarter, but any preliminary thoughts you could share just on the demand outlook for the broader gamer and creator peripherals category as we look to '27, especially as you look to enter new categories like sim motorbike and continue to invest behind Elgato with the 1 million new adds to the platform this quarter.
Thi La
So I would say, if we look at where we are in terms of Q4 booking pace, it's on target. In a way, some of the numbers are even a little bit better than target.
We have some really nice product launch coming in Q1, and those are on preorder, for example, the motorbike, the preorder and the excitement around that is strong. And it's the high ASP product. We're just happy to see that there is still an appetite for a lot of enthusiasts to embrace new product categories. So from a GTA 6 and then if you look at the rumble around whether or not a PC version is becoming available earlier than planned. Some of the site comments were even talking about Q1 being available in terms of a PC version.
So all these things are pretty positive momentum. Whether or not that will come earlier than later is yet to be seen. But for us, 2027 has a lot of really good tailwind in order to drive more gaming sales.
Operator
Our next question is from Aaron Lee with Macquarie.
Aaron Lee
So you mentioned you're heading into 4Q with confidence. As we think about the holiday season, can you just provide some more detail on what you're seeing with channel inventory promotions and the competitive environment, please?
Thi La
With regards to our channel inventory, we would say that we're comfortable with where we are. So we're coming into October, looking at November as the Black Friday, Cyber Monday, channel partners are definitely feeling pretty optimistic about the sales coming up, and we're seeing order coming through as expected.
As I mentioned, if not, some of the channel partners are even moving ahead with a more positive momentum than planned. So right now, again, there's no really key concerns from our side with regards to holiday sales.
Aaron Lee
Okay. Great. And then just on the memory picture, nice to see you were able to increase your inventory there. Can you just talk about looking ahead, your confidence levels in continuing to get allocation from your partners going forward, just given all the moving pieces in that space?
Thi La
Yes. So we believe that we have demonstrated after so many quarters now in 2026 that we're able to manage the availability of memory chips and run our business in a way that we can stay ahead of the market and even demonstrated growth in Q3.
And for the holiday season, with the additional inventory that we invested in, we feel pretty good about the next 4 to 5 months and continue to use the same methodology to manage 2027. We still see that semiconductor, especially memory capacity to be short. There is really no change in pricing.
And you also heard that the big 4 are still staying with the same CapEx. So there is no shift in terms of the supply-demand situation on memory, right? Supply is still behind demand.
And if we look at some of the data center consumption and growth, they're all seeing triple-digit growth in terms of capacity consumption. So for us, the memory chip price will continue to be elevated. And we will continue to use the same operational excellence that we have on DRAM operation, something that we've been practicing and been driving for the past 30 years, we are not concerned that we cannot stay ahead of that game.
Gordon Mattingly
And just to -- Aaron, thanks for the question. This is Gordon. Just to add to that. We feel that growing memory 43% year-over-year in the quarter and growing the ending inventory by $37 million speaks pretty loudly to our ability to execute in this area.
Operator
Our next question is from Drew Crum with B. Riley.
Andrew Crum
Maybe one for Thi and one for Gordon. Thi, last year, when you started as CEO, you outlined a list of strategic priorities, one being channel expansion in underserved markets, including Asia.
I peeked at the Q and that business was up 30% year-on-year. Can you talk about what has worked thus far and where you see opportunities for further growth with the business? And then, Gordon, just on the Performance Memory gross margin, it's moved around quite a bit. I know you and I have discussed this in the past. There are several puts and takes here. But the 18% to 20% range that you shared for 4Q is above the historical trend. Is that where we should expect it to kind of settle out at going forward? Or is it going to continue to be volatile going forward?
Thi La
Drew, so with regards to your question on what is working, as outlined when I stepped into the role, we are focusing on controlling OpEx and improving cash flow and drive growth in the growth area, also really focusing on growing direct-to-consumers.
And since then, we've done a really good job from our perspective in terms of growing our cash flow, as you can see in the numbers. And we also are really controlling OpEx so that any additional revenue that we generated or margin that we generated would be additive and again, we demonstrated that the OpEx number is well under control even with acquisition.
We also continue to expand our direct-to-consumer business. We went from roughly 13% as a mix to now almost 20%, and our plan is to continue to grow that. So I think everything is working out the way we intended. The gaming segment is growing as well as the M&A activities is going to add to that in Q4 as well as 2027 and beyond.
And we will continue to investigate opportunities to either grow organically or bolt-on additional companies to service our business better. And I'm going to hand over to Gordon to talk about your other question.
Gordon Mattingly
Thanks, Thi. Yes. On the memory gross margin, we've always said that when prices are rising, we will benefit in terms of the gross margin. We saw that probably most acutely a year ago in Q4, where we saw roughly [ 67% ] increase in the price -- 67% increase in the price from the beginning of Q4 last year to the end, peaking out at kind of a 60% price range in a very short period of time towards the end of November last year.
Accordingly, we saw roughly 35% gross margin on memory in Q4 a year ago. And obviously, you've seen the recent trend, Q1 was still in the 30s, Q2 in mid-20s, Q3 most recently, 21.3%.
The guide for Q4, 18% to 20%. I think that's realistic for Q4 in terms of the long-term margin profile and where it's going to shake out in the kind of short to medium term. I don't think there's going to be a lot of movement.
I think it's probably more trended on the slight downside to the upside just because that speed of price changes slowed down somewhat on the memory side. But our long-term average is kind of mid-teens. We're guiding 18% to 20% for Q4. So we're kind of getting back to more normalized margin levels at this point. But I think Thi has got some additional color she can add to that.
Thi La
Yes. And I would say that we already mentioned as of last Q4, the acceleration was not norm because we are seeing as much as 60% to 70% ASP acceleration within the same quarter.
And naturally, when you have inventory in the quarter, you're going to benefit a lot more than not. And as that inventory normalizes, we now see what we consider as, I would say, an elevated inventory comparing to before, but it's something that is more sustainable at this time.
And the number that we forecasted for the full year since last year is basically coming in as what we said. So even if maybe the number seems like it's changing, but it was not unexpected.
Operator
[Operator Instructions] We have reached the end of the question-and-answer session. I would like to turn the floor back over to Thi La for closing comments. Please proceed.
Thi La
Thank you for joining us today's call and on your continued support. We entered the important holiday season with new products arriving in a clear plan. We have an opportunity to build on our Q3 results and our attention is on executing our growth strategy.
We look forward to sharing our progress when we report our fourth quarter results. Have a good evening, everyone.
Operator
This now concludes today's teleconference. You may now disconnect.
本文部分內容由 AI 生成和翻譯,並經人工審核,僅供參考且做為一般資訊用途,不構成投資建議。






