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인스파이어드 엔터테인먼트(INSE) 2026년 3분기 실적 발표 콘퍼런스 콜: 마진율 46% 달성, 가이던스 하향 조정

Nov 6, 2026 10:04 PM
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인스파이어드 엔터테인먼트의 2026년 3분기 EBITDA 마진은 46%를 기록해 전년 동기 대비 900베이시스포인트 상승했다. 브라질 시장 폐쇄 등의 영향으로 경영진은 연간 가이던스 하단을 1억 900만 달러로 낮추었으며, 해당 시장이 지속해서 폐쇄될 것으로 보수적으로 가정하고 있다. 이로 인해 2027년 실적은 완만하게 증가할 것으로 전망되며, 기존 성장 목표는 1년 지연될 가능성이 제기된다. 3분기 말 선순위 담보 순레버리지는 2.8배로 약정 한도를 밑돌았으며, 잉여현금흐름은 1,760만 달러를 기록했다. 경영진은 단기 및 중기적 최우선 과제로 자사주 매입을 검토하고 있다.

AI 생성 요약

핵심 요약

  • 2026년 3분기 EBITDA 마진은 46%를 기록해 전년 동기 대비 900베이시스포인트 상승했으며, 2025년 2분기의 35% 대비로는 1,100베이시스포인트 확대됐다.
  • 사업 매각, 구조조정, 영국 원격 게임세 인상 및 브라질 시장 폐쇄 영향을 조정한 직전 12개월(TTM) EBITDA는 9개월간 12%, 연율 환산 기준으로는 약 15% 증가했다.
  • 연초 대비 누적 잉여현금흐름은 1,760만 달러로, EBITDA의 약 22%가 현금으로 전환됐다.
  • 인터랙티브 부문 EBITDA는 영국 세금 영향 반영 전 기준으로 20% 증가했다. 3분기 미국 총게임수익(GGR)은 전년 동기 대비 30% 이상 증가했고, 이탈리아는 연초 대비 누적으로 50% 넘게 성장했다.
  • 경영진은 브라질 시장 폐쇄를 이유로 연간 가이던스 하단을 1억 900만 달러로 낮췄으며, 해당 시장이 계속 폐쇄될 것으로 보수적으로 가정하고 있다.
  • 선순위 담보 순레버리지는 3분기 말 기준 약 2.8배로 약정 한도인 5배를 밑돌았으며, 약정 EBITDA 여유분은 4,600만 달러 이상을 기록했다.

주요 재무 데이터

지표2026년 3분기 / 최근 수치세부 맥락
EBITDA 마진46%전년 동기 대비 900베이시스포인트 상승
2025년 2분기 이후 마진 확대 폭1,100베이시스포인트35%에서 46%로 상승
직전 12개월(TTM) EBITDA2025년 말 대비 거의 변동 없음사업 매각, 구조조정, 영국 세금 인상 및 브라질 시장 폐쇄 포함
조정 직전 12개월(TTM) EBITDA 성장률9개월간 12%경영진 추산 기준 연율 약 15%
유사 기준(Like-for-like) 3분기 매출 성장률9%영국 세금 영향 조정 후
인터랙티브 부문 EBITDA 성장률20%영국 원격 게임세 인상 전 기준
연초 대비 누적 잉여현금흐름1,760만 달러EBITDA의 약 22%
선순위 담보 순레버리지2.8배약정 한도 5배 대비
약정 EBITDA 여유분4,600만 달러 이상분기 말 기준

사업 및 운영 성과

2026년 4월 1일 영국의 원격 게임세가 2배로 인상되었음에도 인터랙티브 부문은 여전히 핵심 성장 동력으로 자리 잡았다. 10월은 해당 부문 역대 최고 실적을 기록한 달이었다. 3분기 미국 총게임수익(GGR)은 전년 동기 대비 30% 이상 증가하며 회사의 다른 주요 시장을 앞질렀고, 이탈리아는 연초 대비 누적 성장률이 50%를 상회하며 가장 빠른 성장세를 보였다.

인스파이어드 엔터테인먼트(Inspired Entertainment)는 영국의 인터랙티브 시장 점유율이 11%를 초과한다고 밝혔다. 회사는 맞춤형 타이틀, 기존 인기 게임 제품군의 파생작, 포트폴리오 비중이 낮았던 이용자층을 겨냥한 상품을 통해 확장을 추진할 계획이다. 비 릴(Bee Reel)의 첫 번째 게임은 현재 규제 심사 중이며, 경영진은 스튜디오가 본격 가동되면 매달 약 1편의 신규 게임을 추가 제작할 수 있을 것으로 예상하고 있다.

영국 내 상위 3대 베팅 매장 고객사 전반에서 게임기 실적이 개선되었는데, 이는 수익성이 낮은 매장의 폐점이 집중되고 이용 수요가 남아 있는 매장으로 이전된 데 따른 것이다. 그리스에서는 슬랜트(Slant) 캐비닛의 도입으로 기기 실적이 수년 만에 최고 수준을 기록했다. 다만 그리스 내 설치 기기의 약 3분의 1은 여전히 캐비닛 업그레이드가 필요한 상황이다.

북미 기기 실적은 일리노이주와 캐나다에서 개선세를 나타냈다. 인스파이어드는 최근 캐나다에서 세 번째 주인 매니토바주에서 시범 운영에 착수했으며, 시카고 VLT(영상복권단말기) 확장에 따른 첫 주문을 확보했다.

가상 스포츠(Virtual Sports) 부문은 팬듀얼(FanDuel)을 통해 서비스를 개시했고, 매사추세츠주를 통해 미국 내 4번째 복권 시장에 진입했다. 팬듀얼은 현재 벳MGM(BetMGM)에서 제공 중인 3개 종목과 비교해 5개 스포츠 종목으로 출시됐다. 아울러 회사는 2027년 e인스턴트(eInstant) i로터리 게임 추가 출시를 계획 중이며, 게이밍 아츠(Gaming Arts)를 통해 미국 클래스 III(Class III) 카지노 기기 시장에도 진출하고 있다.

회사는 영국 시장에 대한 의존도를 지속적으로 낮춰가고 있다. 북미와 그리스의 성장에 힘입어 전체 매출 중 영국 외 지역 매출 비중은 2023년 이후 2배로 증가했다.

경영진 가이던스

경영진은 브라질 시장 폐쇄를 이유로 연간 가이던스 하단을 1억 900만 달러로 하향 조정했다. 경영진은 2026년 말이나 2027년 1분기까지 규제 명확성이 높아질 것으로 예상하면서도, 사업 계획상으로는 브라질 시장 폐쇄 상태가 지속될 것으로 가정하고 있다.

이러한 가정에 따라, 브라질 시장에서 발생했던 기여분의 공백을 먼저 메워야 하므로 경영진은 2027년 실적이 2026년 대비 완만하게 증가하는 데 그칠 것으로 전망했다. 회사는 이를 성장 목표가 약 1년 지연된 것으로 설명하며, 기존의 2027년 성장 궤도가 2028년으로 이동하게 됐다고 밝혔다.

영국의 기계 게임세는 2027년 4월에 20%에서 25%로 인상될 예정이다. 경영진은 시행 당월부터 200만~300만 달러 규모의 영향이 발생할 것으로 추산하면서도, 신작 게임 개발과 기타 대책을 통해 시간이 지남에 따라 이러한 압박이 완화될 것으로 기대하고 있다.

브라질 요인으로 인해 기존에 제시했던 2026년 잉여현금흐름 전환율 목표치인 20%는 다소 하향될 예정이나, 경영진은 수정된 수치를 제시하지 않았다. 회사는 잉여현금흐름이 지속적으로 증가하고 레버리지 비율은 감소할 것으로 전망하고 있다.

리스크 및 주시 요인

  • 브라질의 온라인 게임 시장은 여전히 폐쇄되어 있으며 재개 일정도 불확실하다. 관련 영향은 주로 가상 스포츠 부문에 집중되어 있는 반면, 회사의 브라질 i게이밍(iGaming) 사업 규모는 상대적으로 작았다.
  • 브라질 시장이 스포츠 부문에 한해 재개될 경우 가상 스포츠 사업에 긍정적으로 작용할 수 있으나, 경영진은 규제 결과가 여전히 불분명하다고 강조했다.
  • 영국의 세금 인상은 여전히 단기적인 역풍으로 남아 있다. 원격 게임세는 이미 2배로 인상되었으며, 기계 게임세 인상은 2027년 4월부터 적용된다.
  • 향후 성장은 미국 내 추가적인 i게이밍 합법화에 일부 의존하며, 경영진은 이를 중요한 기회로 평가하면서도 구체적인 일정은 제시하지 않았다.
  • 회사는 2027년 6월 중도상환 수수료가 만료된 이후 사모 신용 대출(private credit facility)의 리파이낸싱을 검토할 계획이다. 또한 경영진은 2027년 상반기 중 1차 금리 인하(step-down)가 이뤄질 것으로 예상하고 있다.

애널리스트 질의응답(Q&A) 주요 내용

경영진은 영국의 기계 게임세 인상 영향이 감당 가능한 수준이라고 평가했다. 초기 200만~300만 달러 수준의 영향은 게임 성과 개선과 기타 완화책을 통해 시간이 지남에 따라 줄어들 것으로 내다봤다.

실적 발표 컨퍼런스 콜 당시 팬듀얼의 가상 스포츠 출시는 아직 초기 기술 단계에 머물러 있었다. 경영진은 1~2주 내로 스포츠북으로의 전환이 이뤄질 것으로 내다봤으며, 이용자 참여도를 평가하기 위해서는 4~6주간의 운영 데이터가 필요할 것이라고 설명했다.

비 릴은 콘텐츠 역량을 확대하고 북미 및 기타 시장에서 충분히 공략되지 않았던 이용자 범주를 겨냥할 계획이다. 첫 번째 타이틀은 규제 당국의 심사를 받고 있으며 두 번째 타이틀은 개발 완성을 앞두고 있다. 경영진은 또한 드래프트킹스(DraftKings), 팬듀얼, 벳MGM, 하드록(Hard Rock), 패내틱스(Fanatics)와의 독점 콘텐츠 공급 관계를 강조했다.

자본 배분과 관련해 론 웨일(Lorne Weil) 이사회 의장은 단기 및 중기적 최우선 과제가 자사주 매입이 될 것이라고 밝혔다. 경영진은 또한 레버리지 비율이 낮아짐에 따라 부채 상환, 리파이낸싱, 선별적 인수 기회를 지속적으로 검토할 방침이다.

실적 발표 컨퍼런스 콜 전문


전체 실적 발표 컨퍼런스 콜 녹취록

경영진 발표

Operator

Hello, and welcome to the Inspired Entertainment Third Quarter 2026 Conference Call. [Operator Instructions] Please note that today's event is being recorded.

Before we begin, please refer to the company's forward-looking statements that appear in the third quarter 2026 earnings press release and in the accompanying slide presentation, both of which are available in the Investors section of the company's website at www.inseinc.com. These also apply to today's conference call. Management will be making forward-looking statements within the meaning of United States securities laws.

These statements are based on management's current expectations and beliefs and are subject to various risks, uncertainties and other factors that may cause actual results to differ materially from those expressed or implied in such statements. For a discussion on these risks and uncertainties, please refer to the company's filings with the Securities and Exchange Commission.

During today's call, the company will discuss both GAAP and non-GAAP financial measures. Reconciliation of these non-GAAP measures to the most directly comparable GAAP measures can be found in today's earnings release and slide presentation, which are both available on the website.

With that, I would now like to turn the call over to Lorne Weil, the company's Executive Chairman. Mr. Weil, please go ahead.

A. Weil

Thank you, operator. Good afternoon, everyone, and thank you for joining our third quarter conference call. Per usual, CEO, Brooks Pierce and I will be making prepared remarks; and CFO, Craig Wilson; and VP of Corporate Development, Eric Carrera, are available to assist with Q&A. As anyone who even casually follows us, either -- or the broader gaming industry, knows, the news has been pretty well saturated with stories concerning regulatory changes in the U.K. and Brazil. In the U.K., the machine gaming duty was increased from 20% to 25% effective next April, following the doubling of the remote gaming duty effective last April. And for now at least, the online gaming industry in Brazil is shuttered and in limbo, which, by the way, was the primary reason our EBITDA in the quarter was a little below consensus.

Fortunately, in parallel, our platform has been strengthening in pretty much every dimension. EBITDA margins continue to improve, having reached 46% in the third quarter, while both capital intensity and leverage are declining with the growth of our digital business and overall growth momentum is building. At the same time, there have been so many moving parts, both internal to the company and within the regulatory environment, that is difficult to appreciate the growth momentum.

As you can see in Slide 5, trailing 12-month EBITDA at the end of the third quarter of 2026 was essentially flat to trailing 12 months at the end of full year 2025. However, in the interim, we divested the holiday park business and restructured the pub business, which together reduced our labor force by 1/3, and we absorbed a doubling of the U.K. remote gaming duty as well as a short but meaningful period of Brazil shutdown, as I referenced a moment ago. Adjusting for these developments, as shown on the slide, yields a like-for-like EBITDA growth in trailing 12-month EBITDA of 12% over the 9-month period or about 15% annualized, which we feel is indicative of the growth momentum that's building in the company.

In a few minutes, Brooks will go more deeply into the principal growth drivers, including interactive market share gains, new markets and customers for Virtuals and the resilience of our retail business. Comparing the third quarter of '26 to the third quarter of '25, we saw a 900 basis point increase in EBITDA margin despite the tax increases. And adjusting for the U.K. tax impact, like-for-like revenue increase of 9% and EBITDA grew at about twice that pace, more or less comparable to the 12-month figures we looked at a moment ago. Year-to-date free cash flow was $17.6 million, representing free cash flow conversion of about 22% of EBITDA.

Lastly, because of the Brazil shutdown, we're reducing the low end of our full year guidance to $109 million. Before I hand it over to Brooks, I think it's worth taking another look at the evolution of our EBITDA margins. Over the last 6 quarters, we've increased EBITDA margin by 1,100 basis points from 35% in the second quarter of 2025 to 46% in the third quarter of 2026. As noted in the slide, we achieved this increase through a combination of divestment and restructuring of our lowest margin businesses together with above-average growth in our highest margin digital business.

And with that, I'll hand it over to Brooks to talk in more detail about the performance of the business.

Brooks Pierce

Okay. Thanks, Lorne. As usual, I'll take a slightly deeper dive into the key drivers and metrics in each reporting segment. I agree with Lorne that there are many moving parts, particularly on the regulatory front. We have clarity now on the machine gaming duty starting in April of 2027, but Brazil and the timing of any changes is still yet to be determined. Nevertheless, we're encouraged by the progress that we're seeing across the business. So this slide illustrates the performance of our gaming machines in our 3 biggest markets, the U.K., Greece and North America.

In the U.K., shop closures have generally been concentrated among less profitable locations. So what you're seeing is per machine performance has improved across our 3 biggest betting shop customers. The remaining shops are also improving partly because play has been redistributed. We're particularly proud of our machines and our content in Greece, where we've widened our lead over existing competitors. Our newest Slant cabinet is performing so well that it's driving our overall numbers to their highest level in years. Almost 1/3 of our estate still needs upgrading to the latest cabinets, so we expect this trend to continue.

We're also encouraged by the improved performance in Illinois and with our Canadian customers, and we've recently installed cabinets on trial in Manitoba, which is our third province now. And we're confident our content will resonate with players there as it has in both Saskatchewan and Alberta.

Moving over to Slide 9. Our Interactive segment continues to perform well, even though the U.K. remote gaming duty doubled on April 1 of this year. As this slide shows, segment EBITDA grew 20% before the impact of the U.K. tax increase. Monthly results in the third quarter were slightly mixed. August was affected somewhat by the World Cup in prior months, but we are encouraged by the bounce back we saw in September and October was the best month we've ever had on record, even eclipsing any individual month in the first quarter, which was before the U.K. tax increase. We saw growth in key markets like North America, the U.K. and Greece. The largest contributor to overall growth was the U.S., where our GGR grew over 30% year-over-year in the third quarter, significantly outpacing broader U.S. iGaming market growth.

And Italy was our fastest-growing market with growth exceeding 50% year-to-date. We think this demonstrates the strength of our content and our ability to gain market share across major markets. We're also excited that the first game from our newest studio, Bee Reel, is already out now for regulatory approval.

Moving to Slide 10. As we've mentioned previously, there's nothing that would drive this segment more than additional U.S. states approving iGaming. In the meantime, we continue to gain share in all of our key markets. Outside the U.K., where our share is currently more than 11%, we're confident that we can grow our share from a combination of more bespoke games, more derivatives of our successful game theme families and a focus on player segments where we either don't participate or are under-indexed.

On Slide 11, we stress, look, at our core, we're a content company, and that's how we will differentiate ourselves across all 3 segments. We develop games for online players or retail players and for the crossover between the 2 as well as independently for each segment. This gives us what I consider the most swings at the plate. We've also made our mark with seasonal games. October's results show the power of Halloween-themed games, and we now move into the Thanksgiving-themed and Christmas-themed, and this is historically our highest GGR quarter of the year.

Variety matters, too. We showed some products at G2E in the Virtual space. Our first archived soccer product, Real Play Football goes live this year and a Golden Horses derivative of our successful virtual horse racing product should add appeal to a product that has been in the market for years.

Moving to Slide 12. One of our goals has always been to become a more global company and to rely less on the U.K. market. And as the chart shows, we've doubled the percentage of our non-U.K. revenue since 2023, and we expect this trend to continue as key growth markets like North America and Greece become bigger contributors. The pipeline of opportunities outside the U.K. continues to grow on a daily basis.

So speaking of growth, we see many opportunities to grow the business despite the U.K. higher taxes and the uncertainty in Brazil. Our digital business remains a key driver with the highest margins, the biggest cash flow contribution and the most opportunity. We still believe it's a matter of when, not if additional states will be added for iGaming and nothing would be more meaningful for us and for some of the larger states to approve and deploy. We also see a number of opportunities for our Virtual Sports business in the U.S. We're excited that we've gone live now in our fourth U.S. lottery market in Massachusetts with our horse racing product. And we launched our Virtuals product with FanDuel. FanDuel is the largest sports operator in the U.S., which obviously gives us the sense that this is the best chance for success for this product.

Moving to some kind of new products. We expect to launch additional eInstant games in the iLottery space in 2027, a key opportunity for us to leverage our content development skills in another channel. We expect clarity in Illinois on the expansion of VLTs in the Chicago market. And I'm happy to say that we took actually our first order today, as a matter of fact, for an expansion into Chicago. So we're starting to see that opportunity manifest itself, certainly some in this quarter, but probably more so in 2027.

The last thing is we're excited to move our content into the U.S. Class III market through a unique relationship with Gaming Arts, and we showed that product at G2E for many of you that were out there. We're also fielding a number of inquiries in the lottery systems market following the successful launch of our cloud-based system built from scratch in the Dominican Republic. We have plenty of opportunities to fill the gap created by the U.K. tax increase. Between the U.K. tax and potential Brazil headwinds, we basically pushed our targets out by a year.

Even so, we continue to improve our EBITDA margins and cash flow, reduce our leverage ratio and build a large pipeline of opportunities across our segments and markets. Most of our business, as you would know, is recurring revenue under long-term contracts, and we're making progress on our strategy to increase the share of revenue and EBITDA from our existing segments.

With that, I'll hand it back over to Lorne.

A. Weil

Thanks, Brooks, for a great deep dive into each of the businesses. Slide 15 summarizes the 3-year period 2025 to 2027. This is a slide that we've been looking at now for the last several quarters. And in this case, it's assuming that the shutdown in Brazil stays in effect. Brazil in and of itself has not been a growth market in the last couple of years. So we don't expect that the shutdown of Brazil will compromise the organic growth profile of the company, per se. But what it does do is shifts the growth curve 1 year to the right in effect. So we expect 2027 will be up only modestly from 2026 because, again, we're assuming that Brazil will stay shut down, and we need to first make that up before we can generate any growth.

And then '28 will look like '27 and had otherwise been projected to be and so forth. Notwithstanding the shift in the growth trajectory, free cash flow is projected to continue increasing along with the decline in leverage. With regards to free cash flow conversion, our previous target of 20% for 2026 will be lowered a little bit because of the impact of Brazil. Finally, let me make a comment about debt and covenant issues in response to some questions that we've been getting.

At the end of the third quarter, our senior secured net leverage was about 2.8x, well below the covenant leverage of 5, giving us over $46 million of covenant EBITDA headroom. As further noted on the slide, we can repay our private credit facility that matures in June 2030 without any prepayment penalty anytime from June 2027. Since our EBITDA, leverage ratio, and cash flow have all improved meaningfully since we put this facility in place in 2025, the possibility of refinancing prior to maturity is something we will be looking at very carefully. I should also mention with respect to this facility that we expect sometime during the first half of 2027 that we will be achieving the first step down in our rate on this facility.

And with that, operator, can we please turn the program over to Q&A.

Operator

[Operator Instructions]

Your first question comes from the line of Matthew Maus with B. Riley Securities.

질의응답

Matthew Maus

So Weil, Wilson, and Pierce, the strongest quarter, gross win per unit per day were both up double digits percentage-wise. So as U.K. operators absorb the higher machine duty, wondering how our revenue share conversation is going? And does that performance help?

Brooks Pierce

In terms of our revenue share, is it -- you mean the our contract rates, is that what you mean by the question?

Matthew Maus

Just in relation to -- yes, more in relation to how U.K. operators as they're absorbing the higher machine duty, how that changes things.

Brooks Pierce

Yes. Look, I think it's common knowledge. You've probably read plenty of press that nobody was happy about the fact that the tax increased at all. There was obviously a lot of conversation about why that shouldn't be the case. But I could say on the other -- the flip side of that, there had been some discussion that it could increase as much as 20%, and it actually only increased 5%. So I think it's -- I don't think anybody is happy about it from an operator perspective nor are we. But we do feel that it's manageable, and we have plans to be able to hopefully mitigate as much of this as possible.

Matthew Maus

Yes. So kind of as a follow-up to that, machine games duty going up. Just wondering like how much do you think you can reasonably offset and what are the main levers there? I think back a few months ago, you said you could reasonably offset the increase in the duty. Just wondering what the levers there are and how much you think you can.

Brooks Pierce

Yes. So I think now that we know what the percentage is, based on our estimates, we believe that it's going to be an impact to us of between $2 million and $3 million starting in April, so not a full year next year. But we also believe, and we've had history of the changes in tax rates in the U.K. that over the course of time between game development and other things, we'll find a way to mitigate it. So we look at this as a short-term headwind starting in 2027, but we're obviously think that we'll be able to mitigate that over the course of time.

Matthew Maus

Great. Last one for me. It's great seeing FanDuel's Virtual Sports offerings live. Just wondering if you could give more color there. How many states does it cover? How does early engagement compare with BetMGM's integrated sportsbook?

Brooks Pierce

Yes. Unfortunately, it's too early in the process. They just went live within the last week or 2, and it's really more in a proof mode, making sure the tech is all working. It will migrate over to the sportsbook probably here in the next week or 2. And then I think we probably need 4 or 6 weeks for it to bed down to have some sense. But we've seen nice progress with BetMGM, and we would expect because FanDuel is substantially bigger from a sports betting standpoint. And so we would hope that this will be a catalyst to get some good growth out of the Virtual Sports business. And FanDuel is going to launch with more sports. BetMGM right now only has 3. FanDuel is launching with 5. So we're obviously -- it's taken a long time to get us there, but we're certainly hopeful and encouraged that we finally got it done.

Matthew Maus

Yes, great to see that. Hoping to see it as a catalyst for 2027.

Operator

Your next question comes from the line of Ryan Sigdahl with Craig-Hallum Capital Group.

Will Yager

This is Will on for Ryan. First, I wanted to ask on maybe guidance in Brazil. I know you guys called out a $3 million revenue impact there after the ban went into effect. And I know the flow-through on EBITDA was a little bit higher there. So curious the revisions there, maybe if there's anything else included and which segment specifically that's impacting?

Brooks Pierce

No. I think, look, as we've talked about, Lorne and I talked about, it's a very fluid situation. I think we're taking the most conservative posture here, assuming that the ban doesn't get lifted, but I think we have lots of reasons to think that, that might not be the case. But in terms of the impact to us, it's predominantly our Virtual Sports business. Our iGaming business in Brazil was relatively small. And I think we talked a little bit about what the impact was both on the revenue side and kind of the EBITDA flow-through on the last call, and nothing has really changed from that.

Will Yager

And maybe a quick follow-up there. 2027 guidance revised too, we'd assume primarily for Brazil. Just curious maybe if there's a chance the market comes back online maybe for sports betting like we've heard about what uplift that might provide? And then maybe as another follow-up to that, if it is -- we're a few months from now, and it seems that the ban is going to stick. Do you have any cost-saving measures or anything you can undergo there?

Brooks Pierce

Yes. Look, we're obviously hopeful. And certainly, we have people on the ground there every day kind of working on this. And so we're hopeful that it will return. I would say in terms of the impact, certainly, if the ban stays, yes, we do have ways to be able to mitigate some costs that we will do. So the -- what we've kind of guided to $1 million a month will obviously be mitigated if the ban doesn't get lifted. So -- and in terms of -- there's obviously been conversation that it may be sports only and online casino would still stay banned, but they allow sports. I mean you could certainly make an argument that could potentially help us in terms of Virtual Sports.

So unfortunately, for us, as you can imagine, with this not being clear, we're just kind of forecasting what we can forecast. And -- but I think it will come to a head. I think there'll be a decision, if not before the end of the year, certainly in the first quarter. It's my view, at least.

Operator

Your last question comes from the line of Chad Beynon with Macquarie Capital.

Chad Beynon

Brooks, I wanted to ask about the Bee Reel studio. You've had a lot of nice success gaining market share. In the U.S., a lot of operators are talking about some decelerating growth, but because you're taking share, I don't think a little of the overall TAM shrinking near term really matters for you guys. So as you continue to take share, how is this studio a part of that thesis? And are you being asked to do more exclusive games? Or anything around the number of titles or timing of releases would be helpful.

Brooks Pierce

Yes. That's a good question. Yes, we certainly have, as part of the plan for the studio to develop games for the North American market. But as I also said in my remarks, we're also looking at some of the areas from a -- kind of really from a player behavior aspect where we either don't serve them or are under-indexed, and that could be in the U.S. or that could be in other markets. So what it really does is gives us -- we're assuming when it gets fully up to speed, this is going to be able to put an output of another game per month, which will increase our capacity pretty nicely. So whether it ends up being more U.S., I think that's still kind of to be determined. First game is out at GLI. The second game is pretty much done. So we'll hope to hit the ground running with the studio.

And yes, in terms of your -- the second part or third part of your question about exclusive, yes, I mean, look, we're -- we have a very good relationship with -- here's a perfect example. Rush Street just told us in October, we were their second biggest supplier, which is obviously great and gratifying for us. So we try to navigate exclusives across all the biggest operators in the best and fairest way possible. But as you know, Chad, I mean, there's tons of content out there, and it's really kind of gauged by how yours does relative to the competition. So we certainly -- we have a lot of exclusives with DraftKings, FanDuel, BetMGM, Hard Rock, Fanatics, you kind of name it. So it's kind of the confluence of all of that stuff.

Chad Beynon

Great. And then with more certainty around some of these unknowns that we've talked about here this afternoon, how does that adjust your thinking in terms of capital allocation, share repurchases or maybe expanding into M&A with leverage coming down under 3x?

A. Weil

I was wondering when you were going to ask that, Chad. I thought you were about wrapped up with the other question. But thank you for asking it.

Chad Beynon

You know your analysts wait too well.

A. Weil

Well, particularly the ones we've known as long as we've known you, Chad. But had you not asked it, I was going to volunteer it anyway as a closing remark. So in our minds, in theory, we're always thinking about share repurchase debt repayment. We mentioned that we're going to be getting a step down anyway in our rate sometime in the first half and acquisitions, which, again, given our leverage right now and general valuations, we're looking at a couple of things quite carefully. But I think it goes without saying that given where our shares are trading now for at least the immediate and intermediate future are overwhelming, emphasis is going to be on share repurchase.

I think we're probably barely -- given where the EBITDA is going to be in 2026 and the minimum it will be in 2027 if we don't get some turnaround in Brazil, I don't -- we're barely trading at 4x EBITDA compared to like 7 as an average for suppliers in the gaming industry. So we're going to be buying it as aggressively as we ever have, and we'll just see where we get as we move through the fourth quarter.

Operator

There are no further questions at this time. I will now turn the call back to Lorne Weil, Executive Chairman, for closing remarks.

A. Weil

Thank you, operator, and thanks, everyone, for participating at this fairly late time in the afternoon. I think we're pretty happy with the third quarter, taking all of the group of objectives that we're trying to achieve simultaneously, profitability, cash flow, leverage, growth and so forth. We're excited about the rest of the year and next year, and we look forward to speaking to you all in a quarter or so. Thank you.

Operator

This concludes today's call. Thank you for attending. You may now disconnect.

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