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Cuộc họp Báo cáo Kết quả Kinh doanh Q3 2026 của AppLovin (APP): Doanh thu Tăng 55% Nhờ Hiệu quả Mô hình

5 Th11 2026 08:02
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AppLovin công bố doanh thu quý 3/2026 đạt 2,18 tỷ USD, tăng 55% so với cùng kỳ và 14% so với quý trước. Lợi nhuận ròng tăng 72% lên 1,44 tỷ USD, với biên lợi nhuận ròng 66%. EBITDA điều chỉnh đạt 1,84 tỷ USD, tương ứng biên lợi nhuận 84%. Dòng tiền tự do đạt 1,4 tỷ USD.

Trong quý 4/2026, công ty dự kiến doanh thu từ 2,365 tỷ USD đến 2,395 tỷ USD và EBITDA điều chỉnh từ 1,995 tỷ USD đến 2,025 tỷ USD. AppLovin đã mua lại 4,1 triệu cổ phiếu với giá 1,4 tỷ USD và nâng tổng hạn mức mua lại lên 3,6 tỷ USD.

Tóm tắt do AI tạo

Những điểm chính cần lưu ý

  • AppLovin công bố doanh thu quý 3/2026 đạt 2,18 tỷ USD, tăng 55% so với cùng kỳ năm trước và 14% so với quý trước, vượt mức trần trong dự báo của chính công ty khoảng 100 triệu USD.
  • Lợi nhuận ròng tăng 72% so với cùng kỳ năm trước lên 1,44 tỷ USD, tương ứng với biên lợi nhuận ròng 66%. EBITDA điều chỉnh tăng 59% lên 1,84 tỷ USD, với biên lợi nhuận 84%.
  • Doanh thu từ mảng trò chơi di động tăng gần 50% so với cùng kỳ năm trước, nhờ việc triển khai từng phần cấu trúc mô hình mới. Chi tiêu của các nhà quảng cáo tiêu dùng tăng ở mức hai chữ số so với quý trước và ở mức ba chữ số so với cùng kỳ năm trước.
  • Dòng tiền tự do đạt 1,4 tỷ USD, tương đương khoảng 65% doanh thu và 77% EBITDA điều chỉnh. Ban lãnh đạo tiếp tục dự kiến tỷ lệ chuyển đổi dòng tiền tự do cả năm đạt khoảng 70% đến 75% EBITDA điều chỉnh.
  • Trong quý 4/2026, ban lãnh đạo dự kiến doanh thu đạt từ 2,365 tỷ USD đến 2,395 tỷ USD và EBITDA điều chỉnh đạt từ 1,995 tỷ USD đến 2,025 tỷ USD.
  • AppLovin đã mua lại hoặc khấu trừ 4,1 triệu cổ phiếu với giá 1,4 tỷ USD trong quý. Hội đồng quản trị công ty đã bổ sung 3,2 tỷ USD vào hạn mức mua lại cổ phiếu, nâng tổng hạn mức khả dụng lên 3,6 tỷ USD vào cuối tháng 10.

Kết quả tài chính cốt lõi

Chỉ sốKết quả quý 3/2026Biến động / Nhận định
Doanh thu2,18 tỷ USDTăng 55% so với cùng kỳ và 14% so với quý trước
Lợi nhuận ròng1,44 tỷ USDTăng 72% so với cùng kỳ
Biên lợi nhuận ròng66%Biên lợi nhuận theo báo cáo của công ty
EBITDA điều chỉnh1,84 tỷ USDTăng 59% so với cùng kỳ
Biên EBITDA điều chỉnh84%Tăng khoảng 190 điểm cơ bản so với cùng kỳ
Dòng tiền tự do1,4 tỷ USDChiếm 77% EBITDA điều chỉnh; khoảng 65% doanh thu
Tiền mặt3,17 tỷ USDSố dư cuối quý
Nợ dài hạn3,5 tỷ USDĐòn bẩy ròng dưới 0,1 lần EBITDA điều chỉnh
Số lượng cổ phiếu lưu hành331 triệuSố dư cuối quý
Số cổ phiếu mua lại hoặc khấu trừ trong quý 34,1 triệu cổ phiếu với giá 1,4 tỷ USDQuy mô mua lại tăng so với quý 2

Tỷ lệ chuyển hóa sang EBITDA điều chỉnh so với quý trước đạt 87%. Chi phí trung tâm dữ liệu tính theo tỷ lệ phần trăm doanh thu đã giảm bất chấp các khoản đầu tư bổ sung vào năng lực tính toán phục vụ đào tạo và phát triển mô hình.

Hiệu quả kinh doanh và hoạt động

Động lực tăng trưởng chính là mảng trò chơi di động cốt lõi của AppLovin, với doanh thu tăng gần 50% so với cùng kỳ năm trước. Ban lãnh đạo cho biết sự tăng tốc này đến từ những cải tiến mô hình được giới thiệu trong quý. Nhờ đó, các nhà quảng cáo có thể giải ngân nhiều ngân sách hơn trong khi vẫn đạt được các mục tiêu về lợi tức trên chi tiêu quảng cáo.

Cấu trúc mới này hiện mới chỉ được triển khai một phần. Ban lãnh đạo cho biết cấu trúc này hỗ trợ các mô hình lớn hơn và phức tạp hơn, được đào tạo với năng lực tính toán cao hơn. Cấu trúc cũng hoạt động hiệu quả hơn khi dữ liệu còn thưa thớt, điều này đặc biệt có ý nghĩa đối với các nhà quảng cáo mới và có quy mô nhỏ hơn, cũng như các danh mục mới hơn trong mảng kinh doanh tiêu dùng.

Chi tiêu của các nhà quảng cáo tiêu dùng tiếp tục mở rộng, tăng ở mức hai chữ số so với quý 2 và mức ba chữ số so với cùng kỳ năm trước. AppLovin cho biết mảng kinh doanh này vẫn chưa thâm nhập sâu vào thị trường và đang được hưởng lợi từ việc thu hút khách hàng mới, mạng lưới giới thiệu và các mối quan hệ đối tác chiến lược.

Tuy nhiên, kết quả đạt được của khách hàng vẫn có sự chênh lệch tùy thuộc vào mức độ chuyên nghiệp và am hiểu công nghệ. Các nhà quảng cáo làm việc trực tiếp với đội ngũ của AppLovin có xác suất thành công cao hơn so với những khách hàng tự phục vụ (self-service) chưa có nhiều kinh nghiệm. Ban lãnh đạo cho biết nền tảng này vẫn chưa được tối ưu hóa cho các doanh nghiệp rất nhỏ có dữ liệu giao dịch hạn chế.

Số lượng và chất lượng nội dung sáng tạo vẫn đóng vai trò quan trọng đối với quy mô của nhà quảng cáo. Theo ban lãnh đạo, các quảng cáo toàn màn hình của AppLovin có thời lượng xem trung bình hơn 35 giây, đòi hỏi các nhà quảng cáo phải cung cấp nhiều tài nguyên sáng tạo hơn và chất lượng hơn. Công ty có kế hoạch mở rộng các định dạng quảng cáo và cải thiện các công cụ sáng tạo khi năng lực AI tạo sinh tiếp tục phát triển.

AppLovin cũng đang triển khai các chiến dịch thử nghiệm trên truyền hình kết nối (CTV). Ban lãnh đạo đánh giá hiệu quả ban đầu của sản phẩm là đầy triển vọng, nhưng lưu ý rằng CTV chưa được kỳ vọng sẽ đóng góp đáng kể vào kết quả tài chính trong ngắn hạn.

Dự báo của ban lãnh đạo

Dự báo quý 4/2026Khoảng dự báoTăng trưởng ngụ ý
Doanh thu2,365 tỷ USD – 2,395 tỷ USDTăng khoảng 43%–44% so với cùng kỳ và 8%–10% so với quý trước
EBITDA điều chỉnh1,995 tỷ USD – 2,025 tỷ USDTăng khoảng 43%–45% so với cùng kỳ

Tính theo mức trung vị, ban lãnh đạo cho biết triển vọng này ngụ ý mức tăng trưởng cả năm hơn 50% ở cả doanh thu và EBITDA điều chỉnh trong năm 2026.

Dự báo quý 4 đã tính đến yếu tố mùa vụ thông thường, sự mở rộng quy mô liên tục trong mảng người tiêu dùng, các cải tiến mô hình đang vận hành trên nền tảng và các khoản đầu tư bổ sung vào năng lực tính toán phục vụ đào tạo. Ban lãnh đạo tái khẳng định niềm tin rằng doanh nghiệp có thể đạt mức tăng trưởng kép khoảng 30% mỗi năm trong dài hạn, đồng thời nhấn mạnh rằng những cải tiến mô hình và thời điểm triển khai không thể dự đoán chính xác theo từng quý.

Rủi ro và các điểm cần theo dõi

  • Tính bất định trong việc triển khai mô hình: Cấu trúc mới vẫn đang trong giai đoạn triển khai từng phần và ban lãnh đạo chưa đưa ra mốc thời gian hoàn tất quá trình chuyển đổi này.
  • Yếu tố mùa vụ của ngành hàng tiêu dùng: Các nhà quảng cáo thương mại điện tử thường chi tiêu mạnh vào quý 4 và cắt giảm ngân sách trong quý 1. AppLovin dự kiến sẽ chịu ảnh hưởng rõ rệt hơn từ xu hướng này khi quảng cáo tiêu dùng chiếm tỷ trọng ngày càng lớn trong hoạt động kinh doanh.
  • Quy trình tiếp nhận khách hàng mới: Các nhà quảng cáo mới phải mở rộng quy mô chiến dịch, xác thực tỷ suất sinh lời và thực hiện các nghiên cứu về mức độ tăng trưởng gia tăng trước khi cam kết chi tiêu ngân sách lớn hơn, điều này có thể kéo dài thời gian tăng tốc.
  • Yêu cầu về nội dung sáng tạo: Những nhà quảng cáo không đầu tư thỏa đáng vào số lượng và chất lượng nội dung sáng tạo có thể không đạt được quy mô tiềm năng mà nền tảng mang lại.
  • Yêu cầu về dữ liệu: Các mô hình lớn hơn đòi hỏi nhiều dữ liệu hơn theo thời gian. Ban lãnh đạo có thể cân nhắc việc mua lại các mối quan hệ khách hàng hoặc dữ liệu để đẩy nhanh tiến độ phát triển, nhưng hiện chưa có thương vụ nào được công bố.
  • Mảng CTV vẫn ở giai đoạn sơ khởi: Sáng kiến truyền hình kết nối vẫn đang trong giai đoạn thử nghiệm và dự kiến sẽ chưa thể sớm đóng góp tích cực vào kết quả tài chính.

Điểm nhấn phiên hỏi đáp với chuyên gia phân tích

Cấu trúc mô hình mới: Ban lãnh đạo đánh giá mức độ phức tạp kỹ thuật của quá trình chuyển đổi này tương đương với AXON 2.0, đồng thời từ chối gọi đây là AXON 3.0. Cấu trúc này mang lại dư địa phát triển dài hạn hơn khi cho phép AppLovin xử lý nhiều dữ liệu hơn và đào tạo các mô hình lớn hơn.

Tiềm năng tăng trưởng mảng trò chơi: AppLovin cho biết các mô hình mới có độ chính xác cao hơn và có thể hỗ trợ mức tăng trưởng mảng trò chơi cao hơn theo thời gian. Tuy nhiên, ban lãnh đạo nhấn mạnh rằng quảng cáo trò chơi và quảng cáo tiêu dùng vận hành thông qua một hệ thống đấu giá hợp nhất và không nên được đánh giá hoàn toàn tách biệt.

Mở rộng mảng tiêu dùng: Việc thu hút khách hàng mới vẫn là cơ hội tăng trưởng trọng tâm vì AppLovin đã hợp tác với hầu hết các công ty trò chơi di động nhưng mức độ thâm nhập vào nhóm nhà quảng cáo tiêu dùng vẫn còn hạn chế. Các chương trình giới thiệu và đối tác dự kiến sẽ phát triển qua nhiều quý và nhiều năm.

Kinh tế học về nguồn cung và đấu giá: Nguồn cung trên nền tảng MAX tiếp tục tăng trưởng ở mức hai chữ số mạnh mẽ hàng năm. Ban lãnh đạo cho biết giá đấu thầu cao hơn không nhất thiết làm giảm lợi tức của nhà quảng cáo vì khả năng nhắm mục tiêu được cải thiện có thể nâng cao tỷ lệ chuyển đổi và hỗ trợ mức CPM cao hơn, trong khi vẫn duy trì hoặc cải thiện lợi tức trên chi tiêu quảng cáo.

Các thương vụ mua lại tiềm năng: AppLovin sẽ cân nhắc các giao dịch mang lại mối quan hệ khách hàng và dữ liệu giá trị. Ban lãnh đạo đã viện dẫn thương vụ mua lại MoPub như một ví dụ mang tính cấu trúc về việc sử dụng một thương vụ mua lại để chuyển đổi khách hàng sang một sản phẩm hiện có của AppLovin, nhưng không nêu tên bất kỳ mục tiêu cụ thể nào ở thời điểm hiện tại.

Phân bổ vốn: Ban lãnh đạo cho biết hoạt động mua lại cổ phiếu có thể được đẩy mạnh một cách linh hoạt khi nhận thấy sự chênh lệch giữa giá cổ phiếu và đánh giá của công ty về giá trị nội tại. Kể từ khi chương trình bắt đầu, AppLovin đã mua lại hoặc khấu trừ 104 triệu cổ phiếu với giá 9,4 tỷ USD, với mức giá trung bình là 90 USD/cổ phiếu, qua đó hoàn trả 85% dòng tiền tự do tạo ra trong giai đoạn đó.

Toàn văn biên bản cuộc gọi báo cáo kết quả kinh doanh


Toàn văn cuộc gọi công bố kết quả kinh doanh

Phần trình bày của ban lãnh đạo

David Hsiao

Welcome to AppLovin's Earnings Call for the Third Quarter ended September 30, 2026. I'm David Hsiao, Head of Investor Relations. Joining me today to discuss our results are Adam Foroughi, our Co-Founder and CEO; and Matt Stumpf, our CFO. Please note, our SEC filings to date as well as our financial data and press release discussing our third quarter performance are available at investors.applovin.com.

During today's call, we will be making forward-looking statements, including, but not limited to, the future development and reach of our platform, our expected growth opportunities, the expected future financial performance of the company and other future events. These statements are based on our current assumptions and beliefs, and we assume no obligation to update them except as required by law. Our actual results may differ materially from the results predicted. We encourage you to review the risk factors in our most recently filed Form 10-Q for the fiscal quarter ended June 30, 2026. Additional information may also be found in our quarterly report on Form 10-Q for the fiscal quarter ended September 30, 2026, which will be filed today.

We will also be discussing non-GAAP financial measures. These non-GAAP measures are not intended to be superior to or a substitute for our GAAP results. Please be sure to review the GAAP results and the reconciliations of our GAAP and non-GAAP financial measures in our earnings release and financial update available on our Investor Relations site. This conference call is being recorded and a replay and transcript will be available for a period of time on our IR website.

Now I'll turn it over to Adam and Matt for some opening remarks, then we'll have the moderator take us through Q&A.

Adam Foroughi

Thanks, everyone, for joining us today. We delivered a record quarter revenue of $2.18 billion, up 55% year-over-year, the largest sequential dollar step-up in revenue with well over $200 million more than last quarter. Both revenue and EBITDA came in well above the high end of our guidance. That's the standard we've always run this business by outperforming our expectations. That result belongs to our team. They're carrying out a model transition as significant as AXON 2.0, while running the business at full speed, and they delivered both in the same quarter. I want to thank them.

Here's what drove it. During the quarter, we partially rolled out the next generation of our models built on the architectural changes I described last quarter. Performance was strong advertisers saw more spend deploying profitably at their target return on ad spend goals and budgets stepped up. And our gaming business grew nearly 50% year-over-year, reaccelerating right alongside the rollout. Here's the part I want you to sit with. This was a partial rollout. The transition is still in front of us, and the new generation gives us meaningfully more room to optimize in the architecture it replaces. It also improves performance most where data is sparser, newer advertisers, smaller advertisers, newer categories, exactly where our consumer vertical lives.

As always, model gains won't land on a perfect quarterly schedule and we won't promise the cadence, but the headroom is real, and we're still very early. Just as important, we did it with discipline. While part of the team trained the new models, our engineers optimized how we serve them. So even as training investment increased, data center costs declined as a percentage of revenue. Every dollar of this investment is gated on return. In this quarter, you saw both halves of that, the return in revenue and the discipline in margin. Consumer had another strong quarter and with Q4 now underway, the seasonal peak for these advertisers Consumer is set up very well heading into the biggest spending season of the year.

On the long term, nothing has changed. We run 1 auction across multiple advertiser categories. Gaming keeps improving. Consumer keeps adding runway. And we believe this business can compound at roughly 30% annually over the long term. And as this year shows, we intend to run well ahead of that whenever we can. Our focus heading into next year is consistent. Complete the model transition and optimize on top of it, expand spend from our current customers while really ramping up the rate of acquiring new customers, keep improving our creative tools and ad formats and start expanding our efforts on CTV. Let me close with this. A quarter ago, we stood here answering questions about a miss. We told you what had happened that it was fixed and that the business was reaccelerating. And everything we told you showed up in this quarter's numbers. That's how we'll keep operating, build for the long term, be transparent about challenges and opportunities and compound through the noise.

With that, I'll turn it over to Matt to walk through the financials.

Matt Stumpf

Thanks, Adam, and thanks to everyone for joining us today. AppLovin posted record third quarter earnings. Net income grew 72% year-over-year to $1.44 billion on record revenue of $2.18 billion up 55% year-over-year with an industry-leading 66% net income margin and 84% adjusted EBITDA margin. Revenue grew 14% sequentially and exceeded the high end of our guidance by approximately $100 million, primarily driven by the core mobile gaming business due to model improvements during the quarter with continued scaling in the consumer vertical.

Consumer advertiser spend continues to have healthy growth with spend up double digits quarter-over-quarter and growing triple digits from the same quarter last year. Adjusted EBITDA was $1.84 billion, up 59% year-over-year. and also above the high end of our guidance range at an 84% margin, up approximately 190 basis points from the same period last year. Quarter-over-quarter flow-through to adjusted EBITDA was 87%. Operating leverage remains strong. Our data center costs declined as a percentage of revenue due to optimizations rolled out by our infrastructure team, even as we invested in an additional compute for training our existing models and for new model development. We manage this business to EBITDA dollars and free cash flow rather than to a margin percentage, and we'll continue to deploy dollars when we see an opportunity to produce more revenue.

Free cash flow for the quarter was $1.4 billion or 77% of adjusted EBITDA, up from 53% in the second quarter. As I mentioned on last quarter's call, second quarter conversion was depressed by the timing of cash tax payments. We still expect full year free cash flow conversion of roughly 70% to 75% of adjusted EBITDA. To put our results in context, this earnings season, the largest platforms in digital advertising reported third quarter revenue growth between roughly 10% and the mid-20s year-over-year. We grew 55%, several times faster than the market. And we did it at margins well above all of our peers across the advertising space. The contrast is even sharper on cash. This quarter, our asset-light model converted roughly 65% of revenue into free cash flow. We ended the quarter with $3.17 billion of cash against $3.5 billion of long-term debt which puts net leverage below 0.1x adjusted EBITDA, comfortably below the roughly 1x net leverage where we expect to operate over the long term.

During the third quarter, we repurchased and withhold a total of 4.1 million shares for $1.4 billion, a meaningful step-up from the second quarter and ended the -- quarter with 331 million shares outstanding. Given our continued confidence in the company's future, our Board of Directors increased our share repurchase authorization by an incremental $3.2 billion, bringing our total current authorization to $3.6 billion as of the end of October.

Since we began the program, we have repurchased and withheld a total of 104 million shares for $9.4 billion at an average price of $90 per share, returning 85% of our free cash flow over that period and reducing our share count materially. Our weighted average diluted share count has now declined for 8 consecutive quarters and is down approximately 2% from a year ago, even as we invest in the business. That combination, 55% growth with a shrinking share count is one very few companies can match.

Turning to our outlook for the fourth quarter of 2026. We expect revenue between $2.365 billion and $2.395 billion, representing approximately 43% to 44% year-over-year growth or 8% to 10% sequentially. We expect adjusted EBITDA between $1.995 billion and $2.025 billion, representing approximately 43% to 45% year-over-year growth. At the midpoint, this guidance implies full year 2026 revenue and adjusted EBITDA growth of more than 50%. That outlook reflects normal seasonality, further scaling in our consumer vertical, significant model improvements that are already live and performing and continued investment in training compute for new model development.

To close, we exceeded the high end of our guidance on both revenue and adjusted EBITDA, grew revenue 55% year-over-year, expanded margins, generated $1.4 billion of free cash flow and returned $1.4 billion to shareholders. Our fourth quarter outlook reflects that same trajectory.

With that, let's move to Q&A.

Operator

[Operator Instructions]. Our first question will come from James Heaney.

Phần hỏi đáp

James Heaney

Yes. Great. Just a couple for me. I'll start with Adam. Could you just talk about these new generations of models that you're rolling out? Just curious what's the biggest improvement that you see as compared to AXON 2? And then anything around just timing of the full rollout? And then I'll ask one to Matt.

Adam Foroughi

James, we talked about it last quarter, but one of our objectives was try to get to a place where we could build bigger models, use more compute and try to train a model that has better output. And so I foreshadowed it for you last quarter. We're now starting to roll those out. We've seen good results. We can't tell you or commit to when we can actually see a full rollout or how the progression of these models will go. But what I said in the talk track is these models have a lot more room to optimize them than the old generation that we were on. So we're really excited about the future.

James Heaney

Great. And then one for Matt. Just on the surface, it feels like the Q4 revenue guide of the 8% to 10% sequential growth seems a get a bit more conservative versus the 14% in Q3 when you layer in the strength of e-commerce in the quarter for Q4? Just how would you frame up that sequential deceleration?

Matt Stumpf

Yes. I mean our guidance philosophy remains the same from what we've done over the past few quarters. We're guiding to what we know at that point in time. So we're guiding to include the points that I said in my script, which are normal seasonality within the quarter, the model updates that we've already launched and are live and performing and then obviously, the increase in the data center costs. So nothing there has really changed from previous quarters.

Operator

Your next question comes from Jason Bazinet with Citi.

Jason Bazinet

Just 1 question. I think last quarter, you guys talked about leaning into the referral program a bit more. I was just wondering if you could give us an update on whether you're pleased or not with the progress you're making with those partners.

Adam Foroughi

Yes. Jason, still work in progress. Obviously, this is going to be multi-quarter, multiyear trajectory on this business. We're early in doing partnerships. But as you've seen, even in the rate of Pixel accounts that I think you're publishing is that we've been getting more and more customers coming on and the rate is accelerating. That's only going to compound over time because not only you're going to have more partnership deals, we'll start running more ad campaigns, but you're just going to have more positive sentiment on the product in the market as more customers start getting a good experience and doing it over time because the other thing you got to realize is we've got customers that come on. They have to get campaigns that are scaled and optimized on our platform, they have to run an incrementality study. They have to prove that it works and then they really scale for the long term. So -- and we expect this stuff will just keep compounding over time.

Operator

Our next question will come from Matthew Cost with Morgan Stanley.

Matthew Cost

Great. I guess, does the experience that you've had with this new model that just rolled out does that change your expectations for how much runway there still is ahead to improve gaming ad revenue? Because you've been relatively specific over the course of this year about a 20% to 30% growth expectation and sort of law of large numbers weighing on gaming. Would you reiterate all that at this point? Or is there potentially more headroom than you would have otherwise expected based on how it's gone so far?

Adam Foroughi

So I mean what we've been specific on the last 2 quarters that we're committed to is an expectation that we can grow this business 30% year-over-year for the long term. And we are a platform that's a unified auction. So let's say, in some world, we grew consumer 1,000% in the next quarter. Well, that's going to create more competition, right? So like you can't look at it verticalized as this consumer business is now growing more and more. It's very hard to judge a vertical by itself in a silo.

Now that said, this model is, for sure, more accurate than the old model, and it has a lot more room to optimize going forward. So if we're able to do that, of course, we would expect that gaming could continue to grow at higher rates for the long term. It's just not something that we need, though, in order to hit that 30% if we have both parts of the business growing pretty quickly. And as we touched on in the talk track, the other side of the business, the consumer side is growing triple digits. So when you have a business like that, that now isn't immaterial in our business, growing at that rate with a lot of opportunity to grow in the future as we go get more customer penetration, it gives us a lot of headroom on future growth opportunity.

Matthew Cost

Got it. And then I noticed you mentioned CTV in the prepared remarks. I think it's been a little while since that's something you chose to highlight. I guess, how prominently does that feature into your product road map right now relative to 6 months ago?

Adam Foroughi

Yes, we're making more progress there. I mean if people watch anything on connected television, you'll start seeing some of our ads and we've got pilot campaigns going now. The product is actually looking very promising. It's early. It's a whole new market. So I wouldn't bank on it at all for being accretive to numbers anytime soon. But it's something that the team is actually gaining a lot of confidence in with where they're at in the product road map. And so if we get to the point where it actually starts showing really good result, for customers, we'll talk about it more. Internally, we're now very excited about it.

Operator

Next, we'll go to Benjamin Black with Deutsche Bank.

Benjamin Black

Adam, you've spoken in the past the need to collect more data on the consumer side to refine the model and to improve performance and then the flywheel around that. And now with the new architecture, do you have sort of line of sight to potentially getting that flywheel to reach sort of a tipping point to where you were with gaming a few years back? And if not, which incremental investments do you think are required?

Adam Foroughi

No, look, these 2 things go hand in hand, right? Every day that we stay in business, we get customers that come into the platform, they share data with us so we get more data density. So as you fast forward that quarters, years, you then need to pair it with model architecture that can actually process more data and generate better output. So you write a bigger model, more complex model, you train it on a larger compute cluster, and you end up with better output.

And what this new architecture allows us to do on the gaming side and on the consumer side, is just train bigger models. So we're going to be starved for data. The more data we get into the system quicker, the better the output of our predictions model is going to become. And so we're never going to stop looking to go get data, whether it's promoting ourselves through referrals and advertising as we just touched on for new customers or potentially some sort of data acquisition we're going to be looking for ways to get data into this model because we've seen every single time we add more data, we're able to write a more complex model, we're able to train a bigger model and just get a better output on the other side.

Benjamin Black

Great. And I guess, how are consumer advertiser budget is shaping up for the holiday shopping season relative to last year. And if you think advertisers see strong returns this quarter, how much of that spend could ultimately prove sticky into '27? Or should we expect a seasonal reset as usual in Q1?

Adam Foroughi

I think it just follows the normal patterns. I mean, look, we're still early in the curve. It's not even into the holiday season. So that stuff takes form really over the next couple of weeks. But that seasonal reset, I mean, that's consistent in e-com. Now we do have the benefit that so long as we're growing this business at this rate and we're pretty early in its evolution, we still have rate of customer acquisition, allowing us to grow the business even in more traditionally seasonally difficult quarters like the Q1 versus Q4 comp.

With that said, like the same advertiser like-for-like will have a huge Q4 and followed it up with a weak Q1. That's just the reality of the e-commerce business. There, we -- traditionally, if you looked at the business growth sequentially in our business, our Q1s have been pretty strong because gaming has a phenomenon called Q5. We're going into Q1, they know that there's not as much competition. And so the models whether just selecting gaming more often because return on ad spend is compelling or the customers being willing to take bigger risk because they're coming off of a very high-priced Q4 into this post Q4 season. They end up spending very competitively. So we've been more insulated than other advertising companies. But as we get more deep into e-commerce, we should see bigger Q4 is followed by tougher Q1.

Operator

For our next question, we'll go to Stephen Ju with UBS.

Stephen Ju

Right. So I think I was talking to some of the advertisers on your platform and they said something curious. They were anticipating that the pricing on the auction is going to start getting inflated because you're going to have incremental bidders from e-commerce coming in and taking up the prices. So they were preemptively taking some of the budgets to some of your competitors in anticipation of what might be compression of ROI. So which kind of seemed like a strange thing to do, but it did make me worry about, I guess, the amount of inventory, which I think you've addressed in prior periods of this being, I guess, a demand-constrained industry as opposed to supply constrained industry. So can you talk about how your thinking might have evolved or things have changed at all in terms of AppLovin's ability to absorb all this incremental ad spend without having some of the ROI get compressed for some of your incumbent customers.

Adam Foroughi

Yes. I mean if you look at our business over the last 3 years, we've gotten a lot more competitive. The business is much, much bigger. The ROI or return on ad spend for customers is stronger than it was 3 years ago because the spend is materially larger, right? So the better these models get at taking an impression and predicting an outcome, the more accurate they can price.

Our step-up this quarter in net revenue dollars against the last quarter I don't know how much of our competition that's publicly reporting has in terms of scale to directly compare to that. But I think it's a lot of their annual reported revenue that we just put up in 1 quarter of growth. So I think these industry checks tend to end up being flawed because you're looking at a small subsegment of the ecosystem and the customers that are taking time talking to you all probably aren't working that hard. The ones that are working hard and succeeding probably aren't talking to you all. So I would say we're a pretty good indicator on the market and our technology has proven to be great at getting better pricing for customers. That doesn't mean that just looking at a CPM, the price is not going up. In fact, if we get better targeted so that our conversion rate goes up, the CPM will go up. but the down funnel effect of a better prediction is that the return on ad spend is going up, and that's why we're able to grow so quickly.

Operator

For our next question, we'll hear from Robert Coolbrith with Evercore.

Robert Coolbrith

Just wanted to ask a little bit more about the architecture. Is that something as it becomes larger or allows for more data models get bigger. Is that something that also becomes more generalizable. I know in the past, you talked about keeping the consumer and the gaming model separate, but is that something that -- something where in the models become sort of more generalizable across media types, across client types over time.

Adam Foroughi

Yes, it's possible -- sorry to interrupt on the second question. But you're right, it is possible that we will eventually be able to take, this architecture in that direction.

Robert Coolbrith

Okay. Got it. And then just I wanted to ask a little bit about the brand performance, if you will. We heard from more brands maybe because of the issues in mobile web, both in terms of inventory supply, but also iOS 26 focus more on mobile app inventory. Do you see that as an opportunity that's potentially attractive interesting for AppLovin going forward?

Adam Foroughi

I mean, certainly, if it's a performance marketer, so I would split up performance brand into true performance where they're optimizing the incremental ROAS or like a down funnel purchase transaction. then you've got performance brand that still is looking for audience reach. A lot of the mobile web advertising and a lot of what's called, I guess, traditionally open web is more of the latter. They're just trying to buy audience and trying to price effectively as cheap as possible to reach that audience. we try to price the discovery all the way to the point of transaction. So that's what they care about, and they're able to track it all on digital, then yes, we think a lot of those dollars will shift into the app space. It clearly performs really well. it's much, much bigger.

I mean if you -- I said this, I think, on the All-In Pod at the All-In Summit, the scale of this space is getting very, very large. We have -- I mean, you can back into the gross spend numbers that we have and they're pretty substantial. And if you then gross that up for the whole space, this is one of the largest advertising opportunities that there are outside of social and search, maybe the largest outside of social and search. So we fully expect more dollars will follow given the performance is there.

Operator

Our next question comes from Clark Lampen with BTIG.

William Lampen

I have 2, if I may. I guess, Adam, I sort of wanted to pull out this model thread. And based on everything that I understand about where you guys are going right now, I think one of the bigger derivative benefits of success would be opening up a lot more inventory or available inventory, I guess, within the same sort of base of games and supply that you have right now, which probably should get filled because of auction dynamics by non-gaming advertisers. Is that right, I guess, just sort of number one, as we think about like the second order benefit beyond just sort of more ads per 100 that you're buying right now translating to revenue-generating customers for a commerce or gaming developer. And if so, I guess, is there a way to frame for us just how significant, I guess, this sort of available or effective supply expansion could be?

Adam Foroughi

Yes. I mean, look, I think the challenge with supply expansion is that the MAX market or the gaming advertising market is a lot bigger than people realize. So when you've got this market that's in the tens of billions, we can go get new supply. And in fact, this model that we're now on and that consumer vertical growing gives us a lot of opportunity to go get more supply. But there aren't that many supply sources that are sort of open to third parties that could be a huge needle mover in one shot. So then you need to compound it over time.

The reason CTV is compelling to us is there's not a true top of funnel to bottom of funnel performance offering on connected TV. If we can figure that out and be the first to market with something that's scalable there, there's a lot of available inventory that's under monetized there. It's sort of what mobile looked like to us 10, 15 years ago when we started the business. So something like that could be impactful.

Anything else not so much. But that's why we've always talked about this conversion rate. We're still very low on what we think is the possible conversion rate inside this gaming ecosystem. What consumer gives us is a chance to diversify the ads that someone is seeing. So we are showing the same user 20 gaming ads in a week. We might show them 15 product ads and 5 gaming ads. That doesn't mean that the gaming customers lost 75%. It just means that the model can get much more targeted. So those same 5 impressions that would have driven the conversion are still going to sit there. And now all of a sudden, you have all these product ads. So that's really the focus area. That's the largest needle mover in the short, medium term, but long term, for sure, supply expansion is something that we're going to be focused on.

William Lampen

Okay. That makes sense. And for Matt, I guess, just sort of net of what I think we were seeing just a moment ago in terms of after-hour share price reaction, your stock is still down ballpark 40% year-to-date, and it's only retraced most of the sort of post 2Q earnings step down, does the buyback give you flexibility or the added authorization that you guys just layered on give you flexibility to be more aggressive, I guess, and opportunistic. If you think that the share is -- or the share price is meaningfully disconnected from intrinsic value? Or is this mostly going to be programmatic going forward?

Matt Stumpf

No. I mean you saw within the quarter as well, Clark, though, we did a meaningful step up. And so that was directly as a result of what you're referring to, right? That was us opportunistically ramping up. the buyback because we saw this dislocation in the stock price versus the actual intrinsic value of the company. So we have the ability to do that going forward as well.

Operator

Next, we'll go to Martin Yang with OpCo.

Martin Yang

A question for Adam. At the industry conference, you referenced a dynamic product ad for e-commerce, sometimes it can work better than video. So I want to get your thoughts on the longer term, do you think a more diversified ad format is the ultimate goal to make e-commerce more effective? Are you still just waiting on Gen AI video creation to make volume and the quality of video ads higher, and this dynamic product ad is just an intermittent step for your advertisers to get volume to in front of customers?

Adam Foroughi

Look, I'd say it's both. I mean, as the large language models that are applied to creative continuously improve and there's a lot of companies in this ecosystem building ads now out of the box, you're going to see better advertiser performance. we're also going to create more ad formats that can service the advertisers in hopefully better ways. What we want is diversity of what the consumer sees. When you serve as many ads a day as we do, that diversity of content can create an uplift. And so that's why in my talk track, that was one of the bullets. It's an area of focus for us. This product is still really new. So I mean I know we're a couple of years in, but it's a really new product. the ad format hasn't evolved that much yet. I would fully expect it to evolve a lot more over the next couple of years.

Martin Yang

Got it. A follow-up on e-comm, if I may. When you compare this year going into the holiday season versus last year. How would you say the learning budget or learning time is for e-comm customers? How has that improved, if any?

Adam Foroughi

Yes. I mean, look, learning is two-sided. So our model has gotten better. And this new model architecture also, as I said in the talk track, is faster when there's less data. On the other hand, customers are risk averse going into a new relationship. So when they buy on us, even if the result looks better, they still need to validate it. So in this category, if you talk to the customers, not only do they want to see spend and return on ad spend, they need to run incrementality studies, too.

So there is a slow ramp-up. It's just a fact of the industry, but our product is getting better. Every quarter that we go on and we have a new release part of the space is getting it better is just improving it for current customers. The other space of getting it better is that so a customer now clicks in, they don't have much data on our system. How quickly can you show them a good result because that's how you lower your churn rates.

Operator

Our next question will come from Rob Sanderson with Loop Capital.

Robert Sanderson

A couple of questions on consumer as well, growing triple digits, obviously, good trajectory here. Any commentary on sort of conversion of new leads coming through self-service or through your referral partners or any specifics on customer outcomes. I'm just kind of wondering, there is still a bit of hit and miss kind of depending on sophistication of the advertisers. Are we still seeing sort of similar trends or anything you can comment on sort of how the go-to-market is progressing?

Adam Foroughi

Yes. I mean look, we're still early in the product. So like if a customer goes through our team, much higher likelihood to succeed than they just go through self-service channel and they're on their own. Now if they go through self-service and they're on their own and they're sophisticated, they absolutely can have success. If they're a very small business, something that is just what you would classify as complete SMB, that's still further into the future for us.

So there is a road map on this thing where the more data you get into the system, the more predictive you can be in the absence of data, and we're not at the point yet where somebody can just plug in tiny business, selling jewelry. We've never seen them before, very little data, very little GMV, and it just plugs in and then they go.

But 5 years from now, if we've got a lot of scale of data and the model has time to get evolved to the point of 5 years from now, you're going to have much better outcomes across the board. So this is a road map. I mean, we got to build this product out over time to tackle every single circumstance, it is working really well for the customers that we either handhold or they come in and are sophisticated.

Robert Sanderson

Is ad creative still a primary barrier? Like that was a lot of the points of failure, a lot of things that weren't working it's kind of stalled out at the ad creative. Is that still kind of the primary sticking point? And if we kind of asked this question a year ago, I mean, did you expect the industry to be a little further ahead on Gen AI tools by this point, 1 year ago? It seems like to me at least, maybe things are a little bit slower than we would have thought?

Adam Foroughi

Yes. I mean, look, on the latter, the large language model companies in the West are focused on something else. And so you have less R&D outside of us on this problem, right? On the former -- I wouldn't call it a barrier, but it is an opportunity cost or opportunity loss for customers that don't invest in creative. If you talk to customers that buy on Meta, they buy on TikTok, they buy on us. There's a constant like point that they make that you need to put more creatives into AppLovin to have success on our platform. So the ones that know that have more success than the ones that don't know that. The ones that don't might be smaller, they may -- it's probably not a barrier to working at all but they're missing a point of scale. And the challenge is that our ads are just much longer and they are seen.

And when you go into another platform and you load 10 ads, they're not seen that long and a lot of them aren't seen. Load 10 ads into our platform, on average, you're getting over 35 seconds of watch time, you just can't do anything else on the screen. It's a full screen ad. And so they are being seen with 100% certainty. So ad count and quality of ad combination is what creates scale in our platform. Some customers know it, they're able to become our large spenders. The others have to learn it.

Robert Sanderson

I'm going to try to sneak one more in. So you're talking about significantly larger models, right, step function in scale. Are you generating enough data organically to feed the models? You did talk a little bit, Adam, about maybe opportunities to acquire data. I'm assuming you'd be looking for customer data, transaction data. What types of data to be most helpful? Does it need to be evergreen? Do you need it even are you generating enough organically?

Adam Foroughi

I mean, look, like obviously, this quarter, we had a fantastic quarter, best we've ever had with the data that we had. So there was no incremental data into the system, right? So there's, on the one hand, just processing the data you have available to you in smarter ways, can create uplifts.

On the other hand, like these models just need more data. I mean there's -- that's consistent across any company in a modeling space. And so getting more data into the system is important for us. We're not rush. The business is doing really well. Every customer we get live is a data relationship on top of a business revenue relationship. But long term, if we can add ways to get data into our system quicker, the business is going to have much more runway in the short term.

Operator

Next, we'll go to Shweta Khajuria with Wolfe.

Shweta Khajuria

Okay. I have a high-level question. Some of my questions were asked. As an ad tech company for investors who are questioning the visibility of your business model and how much confidence you have in the durability of your top line growth. Is there something else incremental that you would consider sharing that give more confidence in terms of the way your product works, the visibility you can offer and the moat that you're building?

Adam Foroughi

Yes. I mean, look, I think over the last -- I don't know, it's been 16 quarters or something. We've had 15 phenomenal quarters. Our growth rate has been higher than almost any tech company in the world that's public at the scale that we operate at and our margins are probably second to none. And so you've got a business that, while is unpredictable in the future, and we can't really give KPIs to predict something that isn't there, a lot of it is tied to actually us being able to improve our technology. And then a lot of it is tied to new customer growth, but we're so early in that consumer segment, that there's nothing that's material there yet that can be predictive in the future.

You sort of have to make your own guesses. I said this, I think I don't know, maybe 12 quarters ago, early in AXON 2. I said, when human beings tend to think about predicting something, everyone gets negative on the future. In our business, they can be negative and positive. But almost all those quarters, I mean, I think it's been 14 out of 16 that we've beaten the high end of our guidance and not by an immaterial amount, we've been consistently outperforming what anyone would have expected. So I think a lot of this is over time.

People have to go, this is a bigger ad tech company that's sort of independent ad tech without a first-party site, bigger than anything we've ever seen before. We're a very large business at this point. We create a lot of cash flow and we're delivering to our customers in a very large amount of scale, return on ad spend, tens of billions of dollars of revenue on the other side of the ad spend that they put into our platform in any given year. So we're a very large economic force at this point. That ad spend is creating GDP. It's creating new transactions that otherwise wouldn't have been there. So as a very large business, we're growing quickly. We can't give those KPIs that you're looking for because we're just not at that point of stability. But we have something that is a catalyst that is also very valuable. Our engineers improving our models and more data into the system is not predictable, but it can create very high upside.

Operator

Next, we'll go to Ralph Schackart with William Blair.

Ralph Schackart

Adam, on the talk track, you talked about a reference this model step-change is as big as AXON 2.0, I think you said. I'm just curious, is it fair to think of this as a AXON 3.0. Just really trying to frame this model update because when the model transition to AXON 2.0, you had a fairly significant inflection point. Obviously, the business is a lot larger now. But just if you could help conceptualize how impactful this new model will be once it's fully rolled out and impact on the business would be great.

Adam Foroughi

Yes. I'd put it from a technology standpoint in terms of technical complexity on that level in terms of business. Look, this is the next generation of the model. We're not a direct-to-consumer AI company. And so we don't increment the model. But the reality is this gives us a lot bigger path in the future in terms of processing more data and spinning up bigger clusters and hopefully getting better output. Team is really excited about what it means. We're still in partial rollout. So it has to roll through all of our models. There's still a lot of complex R&D work there. But it gives us a much longer road map than the old models would have given us. So that gets the team really excited.

Ralph Schackart

Great. One follow-up. Obviously, the results and I might speak for themselves. But after last quarter, there was a ton of competitive concern. Maybe just give us an update on the market and the competition as you see it today.

Adam Foroughi

Yes. I mean, look, like the industry checks out there show you all. Other companies are performing really well in the market. We've said since we went public, this isn't zero-sum. Our prediction, the impression, what we price for a customer is going to be different than any other model. What makes this category great is that the sum total of all the models improving, give these customers better businesses. So it's never been the case that other companies growing should squeeze us. I said on the last earnings call, that was not something that actually happened and it was our own footfall. That now shows true to you all. In the face of other companies doing well and it's not just one, it's multiple all at the same time, we put up a massive quarter.

Operator

For our next question, we'll hear from Bryan Smilek with JPMorgan.

Bryan Smilek

I guess, just really curious, Adam, you had mentioned that the All-In Summit, I believe that gross spend flowing through AppLovin's ecosystem was approaching like $20 billion annualized. Can you just talk about going forward in order to achieve that 30% long-term growth algorithm overall? How much of that growth will be from greater realized achievements through this new model versus incrementally adding new customers, both on the gaming and consumer side.

And then, I guess, Matt, more near term, obviously, good to see that performance in 3Q implied 8% to 10% sequential totally appreciate greater consumer seasonality into year-end. But just curious like what's embedded there from a gaming perspective as you continue to roll out the new model?

Adam Foroughi

Yes, look, long-term growth for us like the components of are hard to predict. Of course, new customers coming on is now going to be a component, not in gaming. We have every mobile gaming company live probably. But in consumer, we're really early. The data in the system will improve the model architecture now gives us a long runway to improve it. So we don't know.

It's also interesting that every quarter, it can be different. If you verticalize the business, we could have a lift on the gaming side that doesn't apply to the consumer side, and that takes off 1 quarter and the next quarter flips. What gets us really excited is that consumer is growing very quickly and it's starting to become more and more a part of our business. That on its own has much longer runway because we're so lightly penetrated into the market of customers. as each quarter goes on, more customers find out about us, that business is going to grow really quickly.

Matt Stumpf

Yes. On the guide, Bryan, we don't break out, obviously, between gaming and consumer. I won't give you the specific splits. But what we've assumed for gaming and for consumer is consistent. I mean, there's seasonality, right, as we look into Q4, obviously, both are strong for different reasons. You have the consumer period, right, of Black Friday, Cyber Monday and then the holidays, you also have on the gaming side of the business, there's seasonality as well, and Q4 is always strong. So we've assumed that within the guide and then obviously, the model improvements that we've had thus far, those are reflected in the 8% to 10% as well.

Operator

Next, we'll go to Alex Brondolo with Wells Fargo.

Alec Brondolo

Appreciate the question. Maybe 2 for me. I think, first, you mentioned in response to a question about e-commerce or web advertising, the idea of a data acquisition. And I think that there's this kind of idea percolating that there could be tuck-in M&A leverage to kind of accelerate the capabilities in e-commerce. And so perhaps if you could talk about what's the ideal acquisition candidate or what the ideal data you're looking for is that would help people kind of frame that opportunity?

And then secondly, you mentioned the Pixel data, so I guess it's fair game. Clearly, APAC, most of the inflection in the Pixel data, it seems like most of the inflection in e-commerce customer growth is coming from APAC. Why do you think that region is finding kind of stronger product market fit first relative to the U.S. and Europe?

Adam Foroughi

Okay. I want to take the second first. We've got sales teams on both North America, I guess, EMEA as well. But APAC and the North America team are the 2 biggest. We've always traditionally been focused on both those 2 markets, which are big ones on the Western advertising side. The APAC customers because they're tapping into the Asian supply chain. A lot of times, they spin up sites that are specific to certain type of products that aren't buying elsewhere. So for them, if they go spend $1,000 on us. They either make money or they lose money, but it's very easy because there's no attribution complexity.

So sometimes these Pixel sites are brand-new sites that just didn't exist that are spun up specifically for our channel. North American customers are bigger enterprises. They're not going to go spin up the next version of Wayfair, right? It's one domain. And so you -- it doesn't -- I wouldn't read into the counts as I'm seeing more Pixel counts out of APAC, so they're getting more penetration into the customer base over there. It might be just one is creating a lot because they don't have the same attribution complexity that some of the Western companies do because they're just longer-standing brands.

On the acquiring data, point. The M&A that we did in the past that maybe is our best is when we bought MoPub. We were already succeeding with MAX, so it's a great product. And at the time, no one understood it. This crazy company bought a company and put it out of business. I mean we put it out of business in 90 days. But we got all the customers over to our platform because we just build great products. And by doing that, we ended up with what MAX is today, which everyone knows is a really valuable business. That transaction has paid for itself many times over now.

What we would look for is can we buy data relationships, customer relationships that are valuable for us. We're going to get all these customers over the next decade anyways. But if we could buy it and get the shot in the arm to bring all these customers onto our platform quickly and get all that data into our platform quickly, it will accelerate this business to get through what could be a decade's worth of work in a much shorter amount of time. Same sort of structure is that kind of deal is what we would look for.

Operator

Our next question comes from Omar Dessouky with BofA.

Omar Dessouky

In your old models, you used to continuously retrain on live impression data and that resulted in a steady 3% to 5% self-learning growth. and that's distinct from engineer directed model uplifts. You didn't address it specifically on the last conference call. So can you tell us if you see that same 3% to 5% tailwind from self-learning and intra-quarter model retraining off of live impression data. Did you see it in Q3? Is it assumed in your Q4 guidance? And kind of looking forward, how much visibility do you have as to that component of growth? Or are you just wholly reliant on engineer-directed model enhancements going forward?

Adam Foroughi

Look, in all these models, you have this sort of reinforcement that happens. You get a prediction, you get data that comes into the system and they get smarter. This is true in any sort of category of companies that are writing these deep learning models at this point. So you don't actually know is it 3%? Is it 3.2%? Is it 4%? You can't really track what the model is improving on its own. But there is always going to be this self-learning notion that exists in a company that's running a model, creating a prediction, reassessing its own prediction and hopefully getting smarter as it goes forward. that's what these models are built to do, right? Like they're structured similar to the human brain. We, as humans, learn from our memories and get smarter as we go forward. These models do the same exact thing. So we just wouldn't split it up into this is a growth driver. Let's plug this number in here. And then on top of it, let's put a model enhancement because we talked about back in the day also we'd have one big one a year. Well, probably over the last 16 quarters, we've had multiple AV test lifts pretty much every single one of those quarters, except the last one that contributed to very outsized growth for the business. The stuff is not all that predictable nor is it able to be dissected down to a specific percentage, but it all compounds into the business that we have today.

Operator

Next, we'll go to Jim Callahan with Piper Sandler.

James Callahan

Adam, I think last year, you mentioned supply growth across MAX growing double digits. Any comment on what that looks like this year or to 2027.

Adam Foroughi

Yes. I mean, look, it's still strong double digits. I think last quarter, we told you in a single quarter, it grew double digits. So it's a very fast-growing space in the advertising ecosystem, where I think like most ad spaces in terms of the supply growth and value of that supply aren't growing all that fast, probably like very low double digits to possibly single digits, this MAX market is growing at very strong double-digit growth rate every year.

James Callahan

Great. And then anything on the cost of supply acquisition. We've kind of heard this come up in checks a little bit that the cost of impression broadly has gone up. Any way to frame how that looks today and kind of how that could look into next year as well?

Adam Foroughi

Yes. I mean, look, there's 2 drivers to MAX growth, more supply and the cost going up. So cost effectively, company is getting better at monetizing the impressions. The value of the auction goes up, the publisher makes more.

Now on the other side of that, we're either going to have to pay out more for publisher inventory or improve our own technology at that same rate or improve our own technology more than that rate to grow our business even faster than that market. And so a lot of the innovation that we've had over the last 4 years has been the latter. We've been improving our technology better than the market, and therefore, our business is growing much faster than the market is growing.

Operator

For our next question, we'll go to Vasily Karasyov with Cannonball.

Vasily Karasyov

Adam, I wanted to ask you to comment on the take rate directionally maybe compared to last quarter and maybe year-on-year, whatever is easier? And then the question I had with this model, separate models for consumer and gaming, is there -- would there be a reason why the take rate fluctuation on one would be greater than the other. Can you help us like frame it for us, how to think about it?

Adam Foroughi

Yes. I mean, look, we don't talk about take rate in the business. And frankly, it happens after the fact -- when you have a conversion rate that's a little bit over 1%. If we were buying on 1,000 impressions, somewhere around like 987 of them we're losing money on. So there's no take rate, we lost everything.

On the other ones, you have almost an infinite take rate because you're making a ton of revenue with a very small amount of outlay. So it's just not a function that we optimize to. And it really does tie to the point that I made earlier. If our engineers created a massive uplift in the next 2 weeks, we'd be able to take more because we out-innovated to everyone else in the market. If we innovate at the rate of the market, the market pricing stays consistent, we're sort of where we always are, which is pretty consistent.

And then if we fall way behind, we just disappear for 5 years, our take rate will contract because the market pricing will get better than the rate of improvement on our technology. Now what you've seen with our team and the opportunity that we put in front of us with these different business lines and where we are in them, is that we're really good at executing. We've been able to execute better than others in the ecosystem for a very long amount of time now, our team is very seasoned on improving these technologies. And when they have R&D breakthroughs like we just had, usually those end up being before everyone else. So before anyone else even understands how to have a technological breakthrough like that, we're many quarters or years ahead.

Vasily Karasyov

And is there something inherent to consumer versus gaming that would drive different...

Adam Foroughi

It will be consistently, again, like similar. So I mean the way -- this is why I always say it's like one auction. Let's say, gaming has a predictive value of $20 CPM, so $0.02 for the impression. And a consumer comes in and wins that impression at $21. It's so close to each other. You're paying out to the publisher. And if the model is very predictively accurate, you're not going to have like one bid at $50 and the other one bid at $20, they're pretty competitive to each other.

Operator

Next, we'll go to Tim Nollen with SSR.

Timothy Nollen

I have a question about data and it's about data provenance versus data processing. Question is really who owns the data in your transactions? Is it your mediation platform that processes the data? Or is it like the original game developer or the monetization platform that handled the transaction?

Adam Foroughi

What data are you talking about? Just mediation data? I don't -- we have a lot of data in our system. So I didn't follow exactly...

Timothy Nollen

Yes. Well, the data -- the data originates through transactions. However, whoever processes them, but your mediation platform kind of creates these packages and you have the sort of new package data. So I guess my question is, who owns that data? Is it...

Adam Foroughi

What is packaged data? If you just give me an example of like an ad served, it will help me answer it for you.

Timothy Nollen

So if an ad is served and you process the transaction versus somebody else processes the transaction, you can see the data that is going through these transactions. You incorporate these data into your media -- into your mediation platform. So I guess my question is, is the data -- does the data belong to the original game developer or ad tech company that processes the transaction or through the mediation platform, do you gain providence over that data? Does that make sense?

Adam Foroughi

I think there's not really because I think there's a disconnect on what you think we have access to mediation. When we have a mediation auction run, there's -- every company bids into the auction. The only data that's available. So to the MAX system, of course, we see all the bids. We don't know what people bid for. But the only data that's available to our AXON models or our system are did we win the ad? Or did we not win the ad? What was the price for the winning auction? And then everyone who loses gets the price for the losing auction.

That's it. No one should have access to what other people serve. We don't have visibility into an auction cleared, someone else want it. They serve exactly X. That exact X is the ownership of the advertising company. The company that wrote a model that created that process a ton of data has a relationship with customers and consumers to show an advertisement. That's their data. It's an output of their models that remains with them. And so there's nothing that like gives us magical data access from the mediation. In fact, when we built MAX, what we did was we commoditized it all. We said everyone is going to have the same access to data as we will as a bidder into MAX because what we wanted was a fair marketplace. The reason MAX out monetizes the rest of the world of mobile gaming is because we made it fair, and that fairness is what drove the price of every single impression to be the highest possible. Does that answer your question?

Timothy Nollen

That answers it. Thanks very much, Adam.

Operator

We'll take our last question from Matthew Swanson with RBC.

Matthew Swanson

Great. Congratulations on the quarter. I guess, on the consumer side, Adam, you mentioned there's some handholding in terms of like the initial on-ramp, if you're not a more sophisticated customer. I guess, a 2-parter there. One, how much of it is like on you versus them in terms of improving that initial performance? Is it still about the models? Is it about them learning how to kind of better optimize their usage of the platform. And then secondarily, when you're kind of targeting customers, it seems like these real sophisticated users are more likely to generate revenue immediately. Is that more the priority? Or are you looking for kind of the best long-term partners for AppLovin?

Adam Foroughi

Yes. And so I mean, I think a lot of this is a learning curve. We're new platform. So a lot of these customers have not bought in games. They're not used to an ad that actually gets watched, and certainly not used to an ad that's watched for that much time. And if you have a shop, I mean, like think about like when I -- sometimes I think about like we're asking the customer to create 60 seconds of content to showcase a shop. I mean, what do you even show in that ad? It's like shops aren't that exciting.

On the gaming side, they're creating mini games, so someone's playing a preview of their game. It's straightforward. So this is just -- there's a learning process here that has to happen. So that the media buyers really understand the framework. And then once they do and more and more media buyers understand it and more agencies are trained, then it will become standardized. There will be playbooks for our platform. but it's not dissimilar to buying on social 10 years ago. It was brand new. The scale was way smaller. People didn't know what to do. Now everyone knows what to do because if you don't, you're probably not scaling your business. And on the priority of the type of customers we go for, we are looking for the more sophisticated ones. That's why these partnership deals make a lot of sense rather than just run AppLovin ads everywhere through strategic partnership deals, we can get real customers coming on.

Operator

And that concludes the question-and-answer session for this quarter. We thank you all for joining us today. Have a good afternoon.

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